Homebrew Asrai Species Details

Many millennia ago, during the early days of the world, asrai were beautiful fey humanoids who inhabited the oceans, rivers, and lakes of the Feywild. But, there playful nature resulted in them pranking the wrong archfey. This archfey - called Karacoth - was incredibly magical and swore to turn every last asrai into mindless and cowardly cockatrices. Shaken by the archfey's words, some communities of asrai fled to inhabit the waters of the Material Plane. Those that did not were - true to Karacoth's word - turned into cockatrices that were then cast out of the Feywild to inhabit Shadowfell and the Material Plane. The surviving asrai would remember these events in oral stories, eventually painting Karacoth as an evil Demon Prince of the Abyss; however, these stories are not true.

Since then, asrai have existed in small villages in isolated waters, never allowing their nature to mess with the wrong person again. Most asrai never leave the village, this makes some eager to learn about the outside world. This leads to asrai luring unassuming humanoids to their villages with promises of gold and jewels and then attempting to learn of the world from them. But, in the asrai's naivety, these humanoids usually end up drowning and giving no useful information. This eventually drives some younger asrai to become adventurers, or at least become a part of humanoid society.

While not from the Elemental Plane of Water, asrai have a deep affinity for it and natively speak Aquan, as well as feeling right at home in the planes infinite oceans.

In terms of appearance, asrai look much like the most beautiful of humans only with green hair, blue or green skin and webbed fingers and toes.

Asrai Names:
Asrai tend to use typical Sylvan names, here are some examples: 

Male Asrai Names: Beneren, Caradilic, Frenoac, Guwen, Herael, Masnan, Merlic, Midhek, Mirael, Treelouen, Tritan, Wurloc.

Female Asrai Names: Alin, Beluen, Conwetel, Demesella, Derosaba, Fuamon, Kerereth, Kerwuen, Morvenedl, Pasduil, Sowena, Tancen.

Asrai do not have surnames or clan names.

Asrai Traits

By selecting asrai you gain access to the following racial traits:

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Asrai reach maturity and are considered adults at 80 years old. They age much slower than humans and typically live to be ~800 years old.

Alignment

Asrai heavily tend towards chaotic alignments, and can have any alignment on the good / evil scale.

Size

Asrai have the same height and weight as humans with a typically slimmer build. Your size is Medium.

Speed

Your base walking speed is 30ft. You also have a base swimming speed of 30ft.

Languages

You can speak, read and write Common, Aquan, and Sylvan.

Amphibious

You can breathe in both water and air.

Darkvision

Accustomed to low levels of visibility in deep or murky water, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Melting Touch

Asrai have magical skin able to sear another creature's skin. As an action, you can make skin on skin contact with a creature you can see within 5 feet of you (you must make skin on skin contact, clothing or armour does not count). That creature then takes 2d6 fire damage. After damage is dealt, the creature must make a Constitution saving throw with a DC of 10. If it fails, it is frightened of you for 30 seconds (5 turns).

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Previous Versions

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