Homebrew Wood Worg Species Details

Wood Woads are living plants magically given birth by a bloody, sacrificial ritual and imbued with a soul whose will and sentimentality are suppressed. These usually silent, pitiless, and immortal watchers of forest realms have unnatural strength, a hard bark hide, and can traverse the woodland unseen; making an encounter with one trouble for those unprepared.

The method of creating wood woads is an ancient ritual remembered by few and practiced by fewer in current times. Most wood woads are created for a specific purpose, usually the defense of a particular location, a task for which they are perfect. Being entirely self-sufficient, given enough sunlight and nutrients from the soil, they often outlast the reason for which they were created. Those who do usually find new purpose serving other denizens of the forest such as treants or druids. Others, lost and forgotten, might begin to wander both in the body and in mind.

The ritual that births the wood woad also renders them immortal. Much like a treant or dryad, wood woad will live forever under the correct conditions. Setting the wood woad apart are the significant regenerative abilities they possess; many an adventurer has thought to have felled wood woad only to return later to find them ready to fight once more. They are not infallible, however; due to their wooden constitution, wood woad can be permanently put to rest through the use of fire or complete destruction of the body.

Ability Score Increase. Your Strength score increases by 2, your Constitution increases by 1, and your Charisma score is reduced by 2
Age. Sprouting 3 days after the ritual completes, wood woads mature into their humanoid shape very quickly over a few months, and can exist seemingly indefinitely unless destroyed.
Alignment. Wood woads tend towards the lawful neutral alignment, but may adopt traits of the soul within them.
Size. Wood woads usually stand between 6 to 7 feet tall, and weigh between 200 to 400 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet.

Wood Worg Traits

Natural Armor

Natural Armor

Your thick bark gives you a base AC of 16 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Photosynthesis.

Instead of eating or sleeping, you benefit from a long rest after spending a total of 4 hours a day partially taking root absorbing water, nutrients, air, and light simultaneously to perform photosynthesis.

Magically Infused.

While the binding may weaken, your body is still infused with magical power. You know the shillelagh cantrip, and as an action you can cause a shield to replace one of your hands. This shield prevents use of that hand, and cannot be removed unless you choose to dismiss it as an action at which point it falls off and withers away. Once you use this ability it cannot be used again until you finish a short or long rest.

Living Plant.

Whilst you were created by magic, you are a living creature. You count as a plant type creature and are vulnerable to fire damage.

Deathless Duty.

Deathless Duty. As a bonus action you may spend a Hit Die to recover hit points equal to the die roll plus your Constitution modifier. Additionally if you would make a death saving throw, you instead automatically stabilize and then this trait does not function again until you finish a long rest. Taking fire damage prevents use of this trait during your next turn.

Forest Ambusher.

You have advantage on Dexterity (Stealth) checks made to hide in terrain with ample obscuring plant life, and you have a climb speed of 30 feet when climbing trees. Whilst within 5 feet of a tree of Large or larger, you may use a bonus action to step into that tree and emerge 5 feet from another tree of the same size that is no further than your movement speed.

Previous Versions

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12/22/2018 10:49:07 PM
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