Homebrew Aggrand Species Details
History
Aggrands started as a race of nomadic tribes, but over time small villages started popping up. Some races feared them, as when enlarged they are intimidating and can appear monstrous, while other races found them valuable for moving large, heavy objects. There are tales of an aggrand kingdom called Savah, whose streets are said to have been paved with gold, and described as a "land of wealth and beauty." Savah eventually faded away; the exact details have been lost to history and even whether it even actually existed is hotly debated amongst scholars.
Society
Aggrands still live in nomadic tribes and small, scattered villages, as they did in history. They are hunter-gatherers, using their ability to grow larger to kill and/or capture large animals. There is little concept of gender roles in aggrand society; tasks are performed by the person most able to perform them. They are a people proud of their strength, and often compete amongst themselves with tests of strength or endurance. Aggrands do not look down on weaker tribe members; rather, they help the weak become strong.
Aggrands are also sometimes seen in larger, multiracial societies. In such societies, they often perform manual labor, as they tend to be the strongest folk, especially when enlarged. They also make strong warriors; aggrand mercenaries and bodyguards are relatively common.
Aggrand Names
Aggrands tend to take human or giant names.
- Giant Names
Male: Aegir, Alcyoneus, Argus, Athos, Atlas, Balor, Baugi, Bergelmir, Billingr, Bölthorn, Bress, Brontes, Cacus, Coeus, Cormoran, Cronus, Echion, Elatha, Enceladus, Eochaid, Epimetheus, Fachan, Fornjót, Geirröd, Geryon, Gilling, Gogmagog, Goliath, Gymir, Hiranyaksha, Hiranyakashipu, Hrungnir, Hymir, Hyperion, Iapetus, Kári, Klytius, Kumbhakarna, Logi, Mahabali, Menoetius, Nimrod, Oceanus, Og, Ophion, Polyphemus, Prometheus, Ravana, Steropes, Tethra, Ymir
Female: Angrboda, Banba, Bestla, Buarainech, Caca, Cethlenn, Chimalmat, Corb, Dione, Eithne, Ériu, Ethniu, Fódla, Gaia, Gjálp, Greip, Gridr, Gullveig, Hrodr, Járnsaxa, Laufey, Mnemosyne, Phoebe, Rhea, Rindr, Skadi, Tethys, Theia, Themis
Aggrand Traits
HumanAggrand Traits
Aggrand Traits
A race with the ability to grow to giant size.
Ability Score Increase. Your Strength and Constitution scores both increase by 2.
Age. Aggrands mature in their early to mid-teens, and live around 100 years.
Alignment. Aggrands don't tend toward any alignment in particular.
Size. In their smaller form, aggrands are slightly taller than humans, ranging from 5 and a half to over 7 feet tall, and are burly and muscular, with the average Aggrand weighing around 290 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Athletic. You are proficient in the Athletics skill.
Enlarge Form. As an action, you can double your size in all directions, multiplying your weight by 8. This growth increases your size to Large. If there isn't enough room for you to double your size, you attain the maximum possible size in the space available. Your equipment also grows to match your new size. While enlarged, you have advantage on Strength saving throws and Strength ability checks, and you deal an extra 1d4 damage with your weapon attacks. You remain enlarged for 10 minutes. Once you use this ability, you can't use it again until you complete a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and Giant.
Ability Score Increase
Your ability scores each increase by 1.
Age
Humans reach adulthood in their late teens and live less than a century.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.