Homebrew Child of Light Species Details

 "With the stars united, our light was infinite and together, we lived in harmony. As spirits, we soon became many, creating our home here in the clouds. But darkness came and the stars fell and with their light we faded away. A long time has passed. Now we call to you. Go forth, child. Return our spirits to the stars." 

Harbourers of the light that hail from a higher plane. While many appear briefly as guiding spirits, some return to the material plane descending from the stars and taking on their physical form. These strays wander the world, sharing the blessing of the light until they are strong enough to ascend into the stars once more. Some, however, choose to roam the material plane (among other planes of existence) and forgo ascension in order to guide others to their own.

 

Caped Travellers

Generally reminiscent of humanoid children, these genderless beings come in many different shapes and colours. Two features, however, seem to be consistently prevalent: bright silver hair (in any manner of style) and radiant glowing eyes that shine the same colour as their racial marquise gem. From a distance, some would say that the children of light don a third eye. Though not genetically celestial, their bodies are infused with blinding celestial light that courses through their veins - making them a celestial hybrid when passing through the material plane. This latent power allows them to soar into the sky using what seems like a cape, infused into their bodies. Despite being created through simple clay and light, they are practically indistinguishable from regular humans.

Between Realms

As travellers, the children of light pass through many planes, the material plane often being a final stop. These planes are vast and different, from sprawling desert islands to snowy mountains. These areas are often how the children get stronger and collect candles for trade, although their hub island is unknown and unseen from the outside world. Once settled, the children lose their ability to teleport at will and are bound to the material plane until their rebirth. The children of light do not die in the traditional sense, instead being immortalised as a statue, a shadow of who they were. The children are then reborn into another body, their memories erased and become once again unbound by any one plane. 

Child of Light Names

Names are not common among members of this race, instead opting to develop names through nicknames and mimicry of any civilisations they grow an attachment to. The go to great lengths to make the appearance unique and the personalities bold so through their features, they can stand out as an individual.  

Burning Economy

Due to their innate ability to cast flames and light, children of the light have opted to use candles as a form of currency between themselves. Whilst many are aware of the trading norms of the outside world, it takes a great deal for a child of light to understand these consumerist notions and especially the idea of working for their currency. Through being travellers, some children of the light have incorporated themselves into general society - though these are very far and few between. Even with innocent appearance, it can be hard for some to trust in them though most are generally won over by their friendly charm.

 

Child of Light Traits

The light coursing through a child of light gives them certain traits. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing this race requires special consideration by your DM.

Cleansing Light

Your celestial heritage gives you both the light and the produce flame cantrips. Charisma is your spellcasting ability for these spells. In addition, when you cast a spell that produces light, the radius of bright light is unimpacted by obscuring affects. 

Flight

Thanks to the cape that was gifted to you, you are capable of 40ft speed of flight. At will, you can also cast levitate on any creature that you can touch. Your spellcasting modifier is charisma. Up to two people can levitate at once. For each person who is affected by levitate and is making contact with either you or another person you are touching, you gain bonus flight speed of 10ft. 

Languages

You can speak, read, and write Common, Celestial and can Honk with other children of light.

Speed

Your base walking speed is 20 feet.

Previous Versions

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