Homebrew ABURAME CLAN Species Details
The Aburame Clan is one of the four noble clans of the
leaf village. At birth, members of this clan are offered to
several special breeds of insects as a nest, residing just
under their host's skin. These insects will then live-in
symbiosis with their host from that point on. Because of
this, its members are characterized by their use of
insects as weapons through use of their Insect based
Ninjutsu.
The clan members may also carry additional insects in
jars or gourds with them on missions. The insects can
leave and enter their host's body through various pores.
They feed on chakra as a food source, making them quite
deadly. The relationship between the shinobi and the
insects is mutually beneficial. The host grants the
insects shelter and allows them to feed off their chakra,
their body becoming a living hive of tens of thousands of
these insects, and in return the insects do the user's
bidding, allowing the shinobi to perform ninjutsu
techniques with the use of hand seals & chakra
conversion. A major defining trait of the Aburame clan is
that all of its known members' eyes are obscured usually
by glasses, as well as they wear clothing that usually
cover up most of their body.
ABURAME CLAN Traits
Ability Score Increase: +2 Intelligence, +1 Wisdom Speed: Your base walking speed is 30 feet Skill Proficiencies: Nature, Animal Handling Extra Language: Insect-Speak, you can Understand and Speak to insects. Parasitic Technique: You know 1 additional Aburame Clan D-Rank Ninjutsu.Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Aburame Clan Jutsu: Beginning at 1st level the
Aburame have access to a separate list of Jutsu unique to
their Clan. You can add these Jutsu to your jutsu list
alongside other Jutsu taken from the standard Ninjutsu,
Taijutsu & Ninjutsu lists.
Bug Host: Beginning at 1st level, once per short rest,
you can add 1d6 to any Constitution saving throw as the
bugs inside of your body fight to resist whatever
detrimental effect may be harming you.
Chakra Sense: Beginning at 1st Level, by Spending 1
minutes focusing on communicating and controlling the
insects in the surrounding area, you can sense creatures
that utilize chakra within a 1-mile radius and what
direction they are in.
Chakra Consumption: Starting at 3rd Level, when
using Aburame clan jutsu you can choose to either deal
damage or absorb the target creature's chakra. When you
would roll damage die, you can choose to instead reduce
the enemy’s chakra by the result. When you do, you gain
a number of temporary Chakra points equal half to the
result. This temporary chakra lasts for 1 minute.
Insect Focus: Starting at 7th Level you learn to focus
on and specialize in a particular type of insect. Select the
insect you wish to specialize in and gain the feature it
comes with. You may select a 2nd Insect type at 11th
Level. At 15th Level you gain the remaining insect
specialty.
• Beetles: Enhanced sensory perception; when rolling a
Wisdom (Perception) or Wisdom (Insight) ability
check, you may roll an additional 1d6 this result is
added to your total.
• Parasites: Poison nature Insects; When you deal
damage to a creature, with an Aburame Clan jutsu, as a
bonus action, you may force a creature to make a Con
Save against your Ninjutsu Save DC. On a Failed Save
you infect their body with parasitic insects. At the start
of their turns, for up to 1 minute, they take 1d4 poison
damage from the insects eating at their body. They can
attempt another save at the end of each of their turns
to end the effect.
• Kikaichu Swarm: Enhanced chakra consumption. When
using the Chakra Consumption clan feature, when you
roll your damage die to steal chakra, roll an additional
damage die, adding the result to your total rolled.
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