Homebrew AKIMICHI CLAN Species Details

A large restaurant newly opened on the edge of the
village. The sign on the door says they open in 10
minutes, but the line is already wrapped around the
building by people wearing similar clothing, and all
sporting markings on their plump cheeks. The doors
open and this place is full of hungry patrons, waiting to
try this new meal. Able to taste the slightest difference in
texture, salt and herbs. The defining characteristic of
consuming all that lie before them and enjoying the
spice of life are what tie all Akimichi together.

AKIMICHI CLAN Traits

Ability Score Increase: +2 Con, +1 Str Speed: Your base walking speed is 30 feet. Skill Proficiencies: Athletics, Survival

Ability Score Increase: +2 Con, +1 Str Speed: Your base walking speed is 30 feet. Skill Proficiencies: Athletics, Survival

Akimichi Clan Jutsu: The Akimichi have access to a
separate list of jutsu unique to their Clan. You can add
these jutsu to your jutsu list instead of selecting jutsu
from the Normal jutsu list.


Lunch Breaks: When you take a short rest, you Regain
Additional Hit Points Equal to twice your current
Calories.


Calories: At first level you have a set number of Calories
equal to Your Level+ your constitution modifier (Min.1).
You regain half of all spent calories after a short Rest,
and all calories after a long or Full Rest. You can spend
these Calories to use Clan Jutsu or Clan Features.


Food Pills: At 3rd Level, the you gain access to a special
form of military food pills. These Pills enhance the
intensity of your metabolism allowing for powerful
bonuses based on which pill you take. The Pills must be
taken in order and cannot be taken out of order. If taken
out of order, you must succeed a DC 20 Constitution
Save. On a Failure you are Poisoned and Gain 3 ranks in
Exhaustion. You gain each pill at the described levels.

• Green Spinach Pill: At 3rd level, you gain the green
spinach pill. As a Bonus action you can eat this pill.
Upon consumption, you lose 5 calories. You gain +4
STR and +4 CON for 1 Minute. After 1 minute, you gain
1 Rank of exhaustion.
• Yellow Curry Pill: At 7th Level, you gain the yellow
curry pill. As a Bonus action you can eat this pill. Upon
Ingestion, you lose 5 calories. Increase the Damage die
of all Unarmed Attacks and Taijutsu by 1 Step (d4> d6>
d8> d10> d12) for 1 minute, after 1 minute, you gain 1
ranks of exhaustion.
• Red Chili Pill: At 11th Level, you gain the Red Chili Pill.
As a Bonus action you can eat this pill. Upon Ingestion,
reduce your Calories to 0. Double all damage die of
Unarmed attacks, Taijutsu, and Akimichi Clan Jutsu.
Increase your Strength by +6. This lasts for 1 minute.
After 1 minute you enter the Unconscious condition
and must immediately begin to make DC 20
Constitution saves. If You fail 3 of these saves, you
enter the Dying condition. If you are not healed in 1
hour after entering the dying condition. The poison
overtakes your body and you die.


Fat Conversion: At 7th level, as a bonus action, you can
convert 1 Calorie into 2 Chakra Points. You cannot
convert more than your Constitution Modifier into
Chakra (Min 1) at a time.


Master Metabolic Manipulation: At 18th level you
reduce the calorie cost of all Akimichi Clan Jutsu by 2
(Min of 1)

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