Homebrew Eadrona Species Details

Eadronai are unique to the world of Nue'Thas and are considered very rare outside of the city-state of Banosha. Banosha is built around Eadro, the Lord of All Nature and god of the wilderness and the seas,  Pillar of Tranquility. Wisps of his divinity saturate a small region surrounding the Pillar drawing out the nature magics that lie dormant in the world. These wisps sometimes brush across an unborn baby or are twisted and directed through ceremony towards and individual, changing them into an Eadrona, the Blessed of Eadro. While most eadronai devote themselves to the god of nature, some search for their truth elsewhere, travelling far and wide. An eadrona on the rode will be hard pressed to ever come across another of their kind. 

Extensive Adaptation

The eadronai biological enhancements can change their appearance drastically, though most of them retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures although mammalian features are not unheard of. These include crab claws, squid tentacles, bristled spines, wings or fins like those of manta rays, translucent or camouflaged skin, shark-like maws filled with sharp teeth, or even quadrupedal feline or canine hindquarters.

Eadrona are the product of divine nature magic. It’s not impossible for an eadronai to leave Bashona, but most followers of the nature god would consider the individual an oddity. Their bizarre and varied appearances cause fear in rural areas and unease in more urban settings.

Eadrona Names

Eadrona usually bears the name given by their parents. Some eadronai assume a new name after their transformation - a name chosen personally or by the priest that completed the ceremony on them.

Eadrona Traits

Your eadrona character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

Eadrona are beings that are born with a sliver of Eadros residual divinity within them, allowing for them to be born of any of the varied races found across Nue'Thas. While less common, it is possible for an individual to receive the Lord of All Nature's blessing, becoming one of the Eadronai later in life. They age at a rate similar to humans and can live 150 - 200 years on average. 

Alignment

Most eadrona embrace the neutral stance associated with the laws of the natural world, as it is preached in the Church of Eadro. Those who leave the Eadro's Pillar, however, often do so because their philosophical outlook and alignment have strayed from the teachings of the Pillar.

Size

Your size is Medium, within the normal range of your humanoid base race.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and a language associated with your upbringing.

Animal Enhancement

Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.

At 1st level, choose one of the following options:

  • Manta Glide - You have ray-like fins or gliders that you can use as wings to slow your fall or allow you to glide. When you fall and aren’t incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
  • Nimble Climber - You have a climbing speed equal to your walking speed.
  • Underwater Adaptation - You can breathe air and water, and you have a swimming speed equal to your walking speed.
  • Land Rover - You have a quadrupedal lower body that increases your movement speed to 40 feet. As a bonus action, you can move up to half of your movement speed a number of times equal to your proficiency bonus per long rest. 

Further Animal Enhancement

At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn’t take at 1st level, or one of the following options:

  • Grappling Appendages - You have two special appendages growing alongside your arms. Choose whether they’re both claws or tentacles. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can’t precisely manipulate anything and can’t wield weapons, magic items, or other specialized equipment.
  • Carapace - Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you’re not wearing heavy armor.
  • Acid Spit - As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d10 when you reach 11th level (3d10) and 17th level (4d10). You can use this trait a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
  • Enhanced Senses - One of your sensory organs evolves, granting you greater insight into the world around you. Whenever you make a Wisdom (Perception) check, you can add 1d4 to your roll. In addition, you can not be surprised so long as you are not incapacitated.

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