Homebrew Anthro Wolf Species Details
the anthro wolf race are a rugged and hardy species capable of adapting to almost any environment though they are more comonly found in fridgid northern regions they live in small family packs in the coldest and most unreachable parts of the world. Excellent hunters and trackers, they are a hardy and rugged people resistant to cold and most diseases and very inventive when situations call for it
housing :
coming from the far north the wolf folk (anthro wolves) typically live in sturdy wooden buildings built on top of a thick granite base. Most houses are built with the top story at ground level, as to maintain heat in the living areas. The only notable difference between the high-end houses and the lower-end ones are the presence of a second story, and in some cases, a basement. Though the buildings are constructed similar to the log cabins of the frontier, they are extremely well-built, and generally sport elaborate doors and external support beams, decorated all over with Norse carvings. houses have a central hearth fire pit to warm the home
magic:
alot if not all are magically inclined and embrace it in everyday life even using it to make life easyer. they see magic as having more uses then just combat even able to use it to do chores like cook clean and what not
jobs
alot have jobs like smithing crafting farming and hunting hunters are well respected given the harsh bitter cold climate as what most temperate climates can grow wont grow were these guys call home only very hardy crops are only grown in the fridgid north
thier apearance:
apearances can vary from silver , brown, grey, black or mixed colours some even looking like coyotes isnt unheard of a few records indicate there might be a few who have fox like colourations they stand arounf 5ft to 6ft 1 average weight from 140 to 160 lbs on average
thier gods
they have a 9 god pantheon
family units:
family units consist of 2 parts and general litters of 2 to 8 pups can be birthed each pup looks alot like thier feral kin up till a about age 4 till they start to walk on 2 legs
defence and attack:
should one find their self on the wrong end of their ire be prepared for wolf like attack strategies such as circling and quick jumps in to attack weakly guarded areas and vulnerabilities they will use weapons or if unarmed claws and teeth
language:
they speak mostly common but it isnt unheard of to hear them making more feral lupine vocalizations to confuse adversaries
Anthro Wolf Traits
The Wolf folk are wolf-like race of humanoids that naturally have a very keen sense of smell and hearing. They have the innate ability to hear and smell things most others would not. Moreover, they are naturals at fighting without the assitance of weapons, as they have their vicious bite to help insteadAbility Score Increase
Your Strength and Dexterity and Wisdom scores each increase by 1.
Age
Wolf folk mature at a slightly slower rate than humans. However, they live a tad bit longer than most humans.
Alignment
Most wolf folk are of good alignment, given that most want to live their lives among friends. Some tend to be neutral, only looking to defend their livelihood and home.
Size.
Most wolf folk are the same size as humans. height ranges from 5ft to 6ft 1. Depending on what type of bloodline they are from, some may be smaller or slimmer than humans. Your size is Medium
Speed.
Your base walking speed is 30 feet
Keen Hearing and Smell.
You have advantage on Wisdom (Perception) checks that rely on hearing and smell.
Wolf's Bite.
Because of your fierce bite, your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike. Additionally, once per round when you use your bite attack, you can attept to prone a creature. The target must be a creature of size Large or smaller and must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 10 + your Strength modifier.
Languages
You can speak, read, and write Common and one other language of your choice. you can also make more feral lupine vocalizations to confuse adversaries
Comments