Homebrew Dragonkin Species Details

Dragonkin are the result of a dragon having offspring with other races  mostly humans to create this hybrid of dragon. They have three separate appearances that can tell what rarity they are. The first appearance is more dragoon like as they have the snout, tail, wings and scales and horns, but the take the human bipedal stance instead of all fours. The next appearance is more human like mix with dragon features such as talons, tails, wings, and scales but are more  in control of their dragon like ability. The finale  appearance is similar to the second one but with a more rarer ability as these dragon kin can transform into a creature know as a draconian beast which is their inner dragon unleashed to the realm for an entire 24 hours which after that time they will transform back and will have to recover for three to four hours after it over. Dragonkin are treated with more of a bad reputation being birth with any dragon genetics and becoming similar to a dragon which could have a rather big consequences for the people of that area in so most dragon kin especially ones with the transformation gene have been chained down or restrained to prevent them from causing any harm. To other dragonkin are more of a threat for their draconian origin with dragons.

Dragonkin Traits

Draconic Ancestry, Breath Weapon, Defensive Scales, Elemental Shroud,

Breath weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Defensive Scales.

While unarmored your Armor Class is equal to 12 + your Constitutionmodifier.

Elemental shroud

Whenever a creature within 5 feet of you hits you with a weapon attack, as a reaction you may force that creature to make a Dexteritysaving throw or take damage equal to your Breath Weapon's. Once you use this feature you may not use it again until you finish a long rest.

Draconian transformion

You become a virtual fighting machine—stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can’t cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks). It also grants the dragonkin +15  hit points while in draconian beast form. This transformation only last for 6 hours at level 1 over time every new level the time will increase by six hours more and after the duration is over they must make a long rest to reuse the transform again.

You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items, just as if the spells were no longer on your class list.

Material Component

A potion of bull’s strength, which you drink (and whose effects are subsumed by the spell effects).

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