Homebrew Brannvakt Kaldt Species Details

Far to the north - beyond the world's spine in the frozen tundra of the Coldlands - dwell the forgotten kaldt. As most cannot survive in the extreme cold temperatures, the small mountain fortress of Kaldulv remains largely unknown, with the only regular visitors being the inhabitants of the world spine, the frost giants, and perhaps the scarce goliath. The kaldt, however, revel in the cold and claim the north as their refuge from the politics of the civilized and the in-fighting of the barbarians, living only to hunt and survive in their harsh habitat. The kaldt are closely related to wolves, mirroring the ambivalent state of nature. Their bodies are as white as snow, with unique markings covering their bodies and their eyes shimmering in the color of ice or water. Their eyes glow in a green, blue or grey sheen, and their hair is usually white, and occasionally black or red. Their skin might be frighteningly cold, but they share a great warmth in their hearts, sharing sympathy with all natural beings. They care for the clans and friends as if they were part of themselves,

Brannvakt Kaldt Traits

You have the following traits

Ability Score Increase

Your Constitution increases by 2, and your Wisdom increases by 1

Age

Kaldt reach maturity around age 20 and live up to 200 years.

Size

Kaldt are taller than humans, standing well over 6 feet and averaging around 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Arctic Resilience

You have resistance to cold damage and are acclimated to high altidudes, including elevations above 20,000 feet, as well being naturally adapted to cold climates as described in chapter 5 of the Dungeon Master's Guide.

Nature's Guardian

You have proficiency with spears, javelins, shortbows and longbows.

One with the Hunt

You gain proficiency in the Animal Handling and Survival skills.

Language

You can speak, read and write Common and Ulvan, an archaic, soft-spoken and whispered form of Giant. It is laced with subtle magic of Skaði, making wolves and giants understand the speaker.

Adept Herbalist

You gain proficiency in the Herbalism Kit

Shaman's Blessing

You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Hunter's Mark spell once per long rest. When you reach 5th level you can also cast the Pass Without Trace spell once per long rest. Wisdom is your spellcasting ability for these spells, and they don't require material components if cast as part of this trait.

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