Homebrew Dyrehud Kaldt Species Details

Far to the north - beyond the world's spine in the frozen tundra of the Coldlands - dwell the forgotten kaldt. As most cannot survive in the extreme cold temperatures, the small mountain fortress of Kaldulv remains largely unknown, with the only regular visitors being the inhabitants of the world spine, the frost giants, and perhaps the scarce goliath. The kaldt, however, revel in the cold and claim the north as their refuge from the politics of the civilized and the in-fighting of the barbarians, living only to hunt and survive in their harsh habitat. The kaldt are closely related to wolves, mirroring the ambivalent state of nature. Their bodies are as white as snow, with unique markings covering their bodies and their eyes shimmering in the color of ice or water. Their eyes glow in a green, blue or grey sheen, and their hair is usually white, and occasionally black or red. Their skin might be frighteningly cold, but they share a great warmth in their hearts, sharing sympathy with all natural beings. They care for the clans and friends as if they were part of themselves,

Dyrehud Kaldt Traits

You have the following traits

Ability Score Increase

Your Constitution increases by 2, and your Strength increases by 1

Age

Kaldt reach maturity around age 20 and live up to 200 years.

Size

Kaldt are taller than humans, standing well over 6 feet and averaging around 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Arctic Resilience

You have resistance to cold damage and are acclimated to high altidudes, including elevations above 20,000 feet, as well being naturally adapted to cold climates as described in chapter 5 of the Dungeon Master's Guide.

Nature's Guardian

You have proficiency with spears, javelins, shortbows and longbows.

One with the Hunt

You gain proficiency in the Animal Handling and Survival skills.

Language

You can speak, read and write Common and Ulvan, an archaic, soft-spoken and whispered form of Giant. It is laced with subtle magic of Skaði, making wolves and giants understand the speaker.

Bestial Hide

You have the tough, furry skin of kaldulvan wolves. When you aren't wearing armor, your AC is 12 + your Dexterity Modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Bestial Hunter

You posses the mighty fangs of Kaldulvan wolves. You have bestial fangs which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

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