Homebrew Celestite Species Details

Artwork by @hhhoooke.

At times, a god or celestial may be called to comfort a grieving mother. A stillborn child or struggling pregnancy can often prove to be such a time. A generous deity or angel may raise a stillborn, or bless the unborn. However, the child's life is but a fragment of what it could have been. A Celestite may find themselves revered as a miracle child.

Celestite Traits

Despite their affliction, Celestite's are a blessing to their peer's and community.

Ability Score Increase

Your Charisma Score increases by 2.

Age

Celestites mature much faster than their parents, and reach adulthood at the age of 12. On average, they live only half a century. Restoring your livelihood returns your lifespan to normal.

Alignment

The Celestite appreciates the life they've been given, and often uses it for good.

Size

Celestites average about 3 feet tall and weight about 40 pounds. Your size is Small.

Here's how to determine your height and weight randomly, starting with rolling a size modifier:
 Size Modifier = 1d12
 Height = 2 feet + 6 inches + your size modifier in inches
 Weight in pounts = 24 + (1d6 x your size modifier)

Speed

Your base walking speed is 25 feet.

Darkvision

Blessed by the magic gifted to you, you can see light even in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Half-Life

While at least alive, the Celestite isn't quite whole. Nothing short of a Wish spell can restore your livelihood. Other spells, such as Lesser Restoration can alleviate the effect for a number of hours equal to the spell's level. Choose Hunger, Sickness, or Weakness:

  Hunger: Your body struggles to handle food and water. When you eat food or drink water, you are poisoned until you finish a short or long rest.

  Sickness: Your body is particularly frail. When you take damage, you are poisoned until the end of your next turn.

  Weakness: You find even small objects can be hard to lift. Your carrying capacity (including maximum load and maximum lift) is halved. Furthermore, you are encumbered when any one item you are carrying or wearing weighs more than your Strength score.

Shared Life

As an action, you can touch one creature afflicted by a curse, disease, poison or condition that allows them to make a saving throw to resist the effects. The creature can attempt the saving throw once again, adding your Charisma modifier to the result.

You can use this feature once, and gain the ability to do so when you finish a short or long rest.

Aid Another

When you use the Help action, you can aid a creature within 30 feet of you.

Celestial Gift

You are proficient in the Religion and Medicine skills.

Languages

You can speak, read, and write Common and Celestial.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2022 11:36:06 AM
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Coming Soon

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