Homebrew Owling of Eredia Species Details
The Owlings are collectors of knowledge and lore, they are far more comfortable in a darken library than they are anywhere else.
the owlings will basically look like the wow's stewards (maybe less wobbly feet though).
but they can choose any sort of owl to resemble.
they are very factual, and as much as they like repeating lore- whether it's fact, myths or simply legends and stories- they seem to have trouble making up stories of their own so lying is a problem.
They incline more towards order than chaos, feeling comfortable in traditions and habits and they seem almost too domesticated- preferring bustling cities to nature.
As for racial traits, their wings are not made for flying but will gives them gliding (basically improved mobility when falling and no fall damage).
They also have darkvision and the ability to turn their head completely (+2 on passive perception)
They can choose where to put their +2, +1 traits or just choose three traits that will receive a +1. They can be either small or medium humanoids.
Once an owling reached adulthood, they have taken it upon themselves to look for a mate, dedicating up to a month for it. In older days they were too preoccupied with books to remember to procreate, and the species numbers became dangerously low, so the practice has become mandatory.
The owlings view it as a necessity and an obligation, and as such- it should be dealt with as efficiently and as quickly as possible so one might return to his work.
The males think the whole mating thing is just straight forward and thinking that because it's a racial obligation, they can just mate with the first female they see.
The females, on the hand, having to bear the eggs (although pregnancies are not long and kids are raised in nurseries), take it upon themselves to choose the proper mate to bare preferable offsprings, which often leads to male owlings being confused on why they are being refused and then proceed to very awkwardly try to make themselves look more desirable to the females without actually knowing how to do it. They often try and imitate other race's courtship habits, even those that don't suit them out of hoping that it will result in them being picked. In fact the male Owlings will go to great lengths to try and guess what would be desirable to their females- everything but actually asking them (admitting one's lack of knowledge in a basic subject is offensive to Owlings).. This ends up resembling middle school courtship.
A large population of owlings can be found in Orlan Kingdom or the free cities but there are some at the west, mostly serving the Pelorian theocrat in the Staple kingdom. They can also be found in most big cities, or anywhere with a library..
Some, more adventurous, would go on explorations and expeditions, but most just like big places that gives comfort and plenty to research and read.
Creating Your Character
If you create an owling character, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including owlin, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, including owling, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Owling of Eredia Traits
You have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Glide
their wings are not made for flying but will gives them gliding, granting them:
- No fall damage
- control direction of fall up to half their movement speed
As long as they are not wearing sleeves.
Silent Feathers
You have proficiency in the Stealth skill.
Flexible Neck
Due to their neck being able to turn around and their keen hearing, it is very hard to surprise Owlings, granting them +2 to perception.
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