Homebrew Symbiote Species Details

The origins of these creatures are unknown, they rarely show up and usually hide in plain sight. Many who are infected with a Symbiote don’t realize that they are host to these creatures and usually only find out when their lives are in danger. They are known in legends and are fearful for their immense strength and ferocity in combat, despite this they are dependent on a host in order to survive. Symbiotes vary widely when it comes to color and body patterns however while not bonded to a host they all resemble a colored puddle that pulses. While bonded they take on physical characteristics of their host such as sexual dimorphism, general build and other details. These characteristics can be changed by the Symbiote as it wishes, making the host look larger or more muscular for example. The history of the Symbiotes is a complete mystery, although some theorize that they have been around since the beginning of time. Whatever happened in their past it has pushed them to search for hosts in order to find purpose. Symbiotes have an inborn drive to find the perfect host and achieve symbiosis, doing this would create the ultimate noble warrior and fulfill the Symbiotes desire for purpose. Finding a host who is both morally and physically worthy is extremely difficult, most Symbiotes bond with “imperfect” hosts creating corrupted Symbiotes. Though referred to as “corrupted” they are not always evil, they are simply changed by their host’s personality and alignment. Symbiotes are generally a blank canvas until they bond with a host where they develop a personality and ideals based on their host, if they bond to a heroic individual the Symbiote might go out of its way to people other than its host. Likewise if a symbiote bonds with a murder, they will develop an overwhelming bloodlust. Though difficult these traits can be changed with enough time and another host with a different outlook.

Symbiote Traits

Ability Score Increase, Symbiotic Bond, Overshadow, Pseudopod, Host Dependency, Living Suit, Natural Armor, Natural Weapon, Symbiotic Shards, Devour, Symbiotic Vulnerability

Ability Score Increase

Your Strength and your Constitution scores increases by 1

Symbiotic Bond

You bond to a host organism becoming one being, or at least an unwanted guest. You have a telepathic link with your host, being able to detect thoughts and emotional signals, although the host can choose to block out certain things if they wish and while bonded the host has advantage on checks made to mind control them.

Overshadow

You can try to take control yourself without your host's command, if your host refuses you must both make a Wisdom Saving Throw, if you beat your host’s Wisdom Save then you activate the Living Suit ability. Every turn the host can attempt to regain control with another Wisdom Save, if the host succeeds then you will be forcefully retracted into the host. After a successful Overshadow you cannot attempt another until your next long rest.

Pseudopod

As a reaction you are able to extend a pseudopod tentacle to prevent an incoming attack, roll a Dexterity Saving Throw against the attack’s roll. On a successful save, take half of the damage yourself. This ability only works on physical attacks, you are unable to block magic. You can do this a number of times equal to your Constitution Modifier + your character level. This can also be used to make an attack at a creature within 5ft, the attack deals 1d4 bludgeoning + 1d4 acid/poison/necrotic.

Host Dependency

Symbiotes require a host to survive and though they can temporarily leave their host, they will need to return to them soon. A Symbiote can survive for 24 hours without a host, in this time they gain a point of exhaustion every 4 hours. They can temporarily bond with another host and drain them, doing so takes 1 hour and this removes all points of exhaustion and resets the time you can survive to 24 hours.

Living Suit

As an action and on your host’s command, you can cover your host with a living suit made of your own body. While transformed you are in control, can leap 3 times higher than normal, you and your host don't require oxygen and you act on your host’s turn. You can then retract as a bonus action. While transformed you gain the following features: Natural Armor, Natural Weapon, Symbiotic Shards, Devour, Symbiotic Vulnerability.

Symbiotic Copy

Once per long rest you may make a perfect copy of you and any fused character. The copy can use any ability, weapon, and spell that you can use. Lasts 1 hour or till the end of combat.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2022 12:15:47 AM
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4
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