Homebrew Cat Species Details

God, I love cats.

"The cat, (Felis catus), also called a house cat or a domestic cat, is a domesticated member of the family Felidae, order Carnivora, and the smallest member of that family. Like all felids, domestic cats are characterized by supple low-slung bodies, finely molded heads, long tails that aid in balance, and specialized teeth and claws that adapt them admirably to a life of active hunting. Cats possess other features of their wild relatives in being basically carnivorous, remarkably agile and powerful, and finely coordinated in movement." —Michael W. Fox, Britannica.

Cat Names

Most cats have just a single name determined by their owner. This name may come from the cat's look or personality, a pattern of names from the litter of cats it was born with, a favorite celebrity or food item of the owner's, just something that sounds funny, or—very rarely—the name may hold a deeper meaning.

The following is a list of sample cat names, mostly taken from Buzzfeed's "25 Real Cat Names That Are Too Good Not To Be Shared With The World."

Cat Names: Appaloosa, Batman, Beluga, Black Bottom Pie, Blitzen, Brontosaurus, Candy Corn Tortilla, Cheesy Mac, Curly Fry, Eggo, Falkor, Garfield Tutu, Garth, Grumpy Charlie Tuna, Julius Sneezer, Katniss, Loki, Marie Antoinette, Moo Moo, Obsidian, Poseidon, Provolone, Sally Mae, Tesla, Toni, Oscar, Tony Manero, Toothless, Zoboomafoo

Cat Traits

Your cat character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Ability Score Decrease

Your Constitution and Strength scores decrease by 1.

Age

Most cats live between 12 and 18 years.

Size

Cats are typically a few inches under a foot in height, which climbs to about a foot and a half if they were for some reason standing on their hind legs. Your size is Tiny.

Speed

Your base walking speed is 40 feet.

Darkvision

You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cat Paws

You have a climbing speed of 30 ft. and your claws deal slashing damage equal to 1d4 plus your STR modifier instead of the normal bludgeoning damage for an unarmed strike.

Cat’s Curiosities

You have proficiency in the Acrobatics, Perception and Stealth skills.

High Jump

You can jump up a number of feet equal to 5 plus your DEX modifier.

Righting Reflex

You take no fall damage from heights of 50 feet or less, and you take half damage from drops higher than that.

Languages

Assuming you're playing a cat that's granted the intelligence of a typical player character through some magical means, you can speak, read, and write Common and one other language of your choice.

Being Tiny

Tiny Player Characters (5e Variant Rule)

The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Tiny player races come out, the following rules can be used to better represent them in combat.

Weapons

Tiny player races have special rules for weapons with the following properties:

  • Tiny races do not benefit from the Light property, so these weapons cannot be used in the off-hand for two-weapon fighting. But they are still a one-handed weapon.
  • Versatile weapons must be wielded in two hands, and deal their basic damage rather than their versatile damage.
  • Tiny creatures have disadvantage on attack rolls with Two-handed weapons.
  • Heavy weapons cannot be wielded by Tiny creature at all.
  • All other one-handed weapons must be wielded in two hands.
  • Tiny races do not benefit from the Finesse property, unless the weapon is also light.

To support Tiny PCs who wish to engage in two-weapon or ranged fighting, a new weapon property – Undersized – can be used. A list of undersized weapons can be found on the page linked.

Other Equipment

Other equipment typically work the same as normal when shrunk down to an appropriate size for the character. Tiny equipment will weigh 1/8 of medium counterparts and cost 1/4 when made by tiny crafters. Getting a larger creature to make tiny equipment normally costs the same as normal sized equipment due to the difficulty in crafting something so small.

Spacing and Movement

Although they cannot deal as much damage with weapons, Tiny creatures enjoy some benefits due to their size. As a Tiny race, you can:

  • Squeeze into smaller spaces – as small as 15 inches
  • Make better use of cover – in general, where another PC would gain half cover or three-quarters cover, you gain three-quarters cover and total cover respectively. You can also gain half cover from objects that would otherwise be considered incidental, such as rocks or tree saplings
  • Occupy the same space as another Tiny or larger creature.

Encumbrance

Per PHB p.176, note that a Tiny creature's carrying and lifting capacity is half the normal for their Strength.

However:

  • The DM may ask you to make Strength (Athletics) checks to move through terrain that other PCs would consider difficult terrain (such as travelling up stairs); and otherwise incidental terrain may be difficult terrain for you. A mount or larger PC could carry you!

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