Homebrew Ek'Ternitian Species Details

An alien race of fungoids originating from the subterranean, luscious caves of Tern. They are more advanced than the civilizations on Accretion, but the combination of Accretion civilizations has held them off so far. They tend to be militaristic, believing that they are destined to dominate the universe. They are very arrogant though. They do not worship the gods beyond the veil but the veil itself. They do not have a culture of worship or prayer, but the frequently make wishes to it.

Ek'Ternitian Traits

Battle made war machines; these aliens have mastered combat.

Warmade

You have been evolved for war,

  • Gain two dexterity
  • Gain one strength

Proficiency

Proficiency

Cave dweller

You have adapted to the dark

  1. You can see dark as dim
  2. You can see dim as normal

Venomous

Your race has a natural venom which can be applied to weapons or administered through unarmed attacks. As a bonus action on your turn, you can coat a weapon with venom. The first creature you hit with that weapon within the next minute must make a saving throw against your venom. Alternatively, when you hit a creature with an unarmed attack or natural weapon you can force them to make a saving throw against your venom. Regardless of how it's applied, your venom has a Constitution save DC of 8 + your proficiency bonus + your Constitution modifier or take an additional 1d8 poison damage and be poisoned until the end of your next turn. Once you use this feature, you cannot use it again until you finish a short rest.

Ek Tongue

Can speak, read, and write, Common and Ek

Martial Skill

You have mastered a weapon of your choice;

Gain proficiency with one weapon.

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