Homebrew Auroborn Species Details
Born of the machine. This creatures are created of the magical residue left by mortal beings that die in Mechanus, but even in the eyes of their creator they are aberrations, and, as all of the bizarre being with no place to call home, they come to the Material Plane.
To the unwary they may look like your average humanoid, often resembling their "old self", but they are, in fact, constructs. With bones and flesh of metal, clockwork organs and some odd mixture of oils and arcane fluid acting as blood.
Living among the commoners of the world, as farmers or guards, hobos or kings, paladins or warlocks, they are similar to any humanoid race of the world, except, beneath their skin, lies metal and oils. Auroborn often live far from danger, rarely adventuring, afraid to have their true nature exposed to the world, but when they find the will to explore the world, they are often noted for their great strength and durability.
Machina ex Homini
Auroborn are spawned from the spiritual residue of deceased humanoids, harvested by the modrons of Mechanus, they may look like humans, elves, dwarves or even half-orcs. However, their origin is clear once they receive significant damage. Auroborn have metallic muscles and bones under their skin, their "blood" is a pale-blue magical liquid, that is corrosive to normal flesh. The eyes of an auroborn are usually similar to those of a common humanoid, but often presenting subtle number-like marks on the iris of the left eye. Their hair also looks common to their appearance, rarely having any unusual colors.
Auroborn also have no memory from their "past life", being only physically similar to their past self.
Hiding or Shining
Auroborn are found mostly in human cities or towns, often blended among the civilization in such a way that they are rarely unmasked. Auroborn that are found out are usually exiled, shunned for not truly being humanoid.
Lacking a homeland, auroborn know that they have to make their own way in the world and that they have to either lay low or show their worth. They are not quick to trust anyone who claims to be a friend, but when a auroborn’s companions demonstrate that they trust it, the auroborn shows their undying loyalty to them.
Auroborn Names
Auroborn usually have two "names". A name and surname reflective of the culture in which they live in, being it of any culture. Second, their fabrication code, the same 3-digit, 2-letter code that often appears on their left eye.
Male Names: Bran Riverson, Hideo Kaminari, Peren Amakiir, Laucian Amadon, Bruenor Goldenmaul, Thorin Pineshield, Osborn Oldshroom
Female Names: Marta Domine, Olga Brightguard, Caelynn Odelscient, Queelag Naïlo, Amber Dankil, Gwenthel Stonehide, Euphemia Lyresound
“Code” Names: AC-470, GW-291, LX-891, JO-753, BJ-609, RD-042, CC-330, EV-102, HB-404, YP-266
Auroborn Traits
Auroborn have certain racial traits derived of their construct nature.Ability Score Increase
Your Constitution score increases by 1, your Strength score increases by 1, and one other ability score of your choice increases by 1.
Age
Auroborns are created as adults, suffering through a fake aging process. They live around the same amount of years as a humanoid counterpart would. Due to not really aging, when they die their body dissolves into a puddle of pale-gray acid in around 2 days.
Alignment
Auroborns have an innate tendency toward order, due to their mechanical nature. Still, there are auroborns known to prefer to live in a more "organic" and chaotic fashion.
Size
Auroborns are about the same size and build as their humanoid counterparts. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Enhanced Senses
Your construct nature grants you an enhanced perception of your surroundings. You can see in dim light within 60 feet of you, not being able to discern color in darkness, only shades of gray. You can also sense movements on the earth within 15 feet of you.
Metallic Resistance
Your metallic muscles and bones give you an edge in combat. You have resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.
Arcane Legacy
Due to your arcane-fueled life form you develop a small control over arcane energy. When you reach 4th level, you can cast the detect magic spell up to four times with this trait and regain the ability to do so when you finish a short rest. When you reach 10th level, you can cast the counterspell spell as a 5th level spell once with this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and another language of your choice.
Acid Blood
Your blood is made of an arcane fluid that is corrosive to normal skin. When you drop to 0 hit points you damage all creatures within 30 feet of you, as if you casted acid splash. Constitution is your spellcasting ability for this spell.
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Posted Jun 4, 2018What is the base AC for this class?
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Posted Jun 6, 2018It's 10, the standard AC for all races. I thought about scaling it down to 8 to balance it more, but it doesn't seem right to do so.