Homebrew DayWalker (vampire) Species Details

It is unknown when the first Daywalker was birthed, and one would be hard pressed to find such a being. They blend seamlessly with the common populace, living normal lives. They are mostly of neutral standing and are harmless should you be polite conversing with one. Small communities of Daywalkers can be found all across the Sword Coast, blending into society. Daywalkers can have natural-born children unlike their pure vampire parent and unlike their accursed parent, do not die birthing children but the mother should be mindful to feed on blood lest they meet a tragic end. Daywalkers very much just inherit names from their parent's cultures.

ability score increse. 1 Your dexterity, constitution, & charisma score all increase by 1.
age They appear to be eternally 18, but they can live for millennia.
alignment  Any neutral alignment
size. Medium
speed. Your base walking speed is 40 feet.
darkvison. You can see in dim lights within 60 feet of you as if it were bright lights, and indarkness as if it were dim lights. You can't discern color in darkness, only shades of gray.
truesight. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.
Unholy Union. Born from a living womb seeded by a vampire this being has the best of the living as well as the dead, conventional means to kill your are void, you don’t need a coffin and don’t need sleep thanks to your undead father's genes just like your father you are timeless and once you reached your mature body will not age and can not die of old age, in addition, you heal 5 hit points per round but as an unfortunate side effect, your mother died at birth as you drained her dry. If you don't drink blood you’ll lose your ability to regenerate, supernatural strength and truesight till you drink blood. You can also eat normal food in addition to drinking blood.
Unholy Body. Dark magic sustains you, making you heal from necrotic damage.
Bite. 1d6 pierce +dexterity and 3d6 necrotic in addition you heal for the amount of damage done.
Supernatural Strength. You're able to turn your nails into weapons and make your unarmed attacks deal 1d4 at level one and 1d6 at 4th, 1d8 at 7th, 1d10 at 11th 1d12 at 17th slashing.
Die Hard. Must have had its heart pierced, head cut off and burned to kill the daywalking vampire.
Skilled. Due to your long life span, you are naturally adept at a particular set of skills. You have proficiency in two skills of your choice.
Vampire Senses. The five senses taste, sight, touch, smell, and sound are greatly enhanced, which enables them to see, hear, smell, feel, and taste things imperceptible to humans. The sounds of peoples hearts reveals peoples secrets and reveals every deception. You can sense all creatures within 10 feet of you.
languages. Common + 1 language your surviving parent knew.

 

DayWalker (vampire) Traits

Common + 1 language your surviving parent knew. 1 Your Dexterity, Constitution, & Charisma score all increase by 1.

Truesight.

yes its a thing

Darkvision.

night vision to an extent 

Unholy Union.

 Born from a living womb seeded by a vampire this being has the best of the living as well as the dead, conventional means to kill your are void, you don’t need a coffin and don’t need sleep thanks to your undead father's genes just like your father you are timeless and once you reached your mature body will not age and can not die of old age, in addition, you heal 5 hit points per round but as an unfortunate side effect, your mother died at birth as you drained her dry. If you don't drink blood you’ll lose your ability to regenerate, supernatural strength and truesight till you drink blood. You can also eat normal food in addition to drinking blood.

Unholy Body

Dark magic sustains you, making you heal from necrotic damage.

Bite.

 1d6 pierce + Dexterity and 3d6 necrotic in addition you heal for the amount of damage done.

Supernatural Strength.

You're able to turn your nails into weapons and make your unarmed attacks deal 1d4 at level one and 1d6 at 4th, 1d8 at 7th, 1d10 at 11th 1d12 at 17th slashing.

Die Hard.

 Must have had its heart pierced, head cut off and burned to kill the daywalking vampire.

Skilled.

Due to your long life span, you are naturally adept at a particular set of skills. You have proficiency in two skills of your choice.

Vampire Senses.

The five senses taste, sight, touch, smell, and sound are greatly enhanced, which enables them to see, hear, smell, feel, and taste things imperceptible to humans. The sounds of peoples hearts reveals peoples secrets and reveals every deception. You can sense all creatures within 10 feet of you.

Comments

Posts Quoted:
Reply
Clear All Quotes