Homebrew Exo rig V2 Species Details
(this is mainly a more futuristic race but I am sure you can get it to work in a fantasy setting if you talk to your dm first.)
LORE:A non combat focused variation of warforged used mainly for construction and maintaining the massive factories that manufacture warforged like themselves. After the end of the wars that used warforged they for a while did not have a purpose as all they were designed to do was to move heavy objects and build various structures for their army. Then most of them realized that their capabilities could be of some use for regular folk as builders and artisans. Most never think of being adventurers but their unique ability to store people inside themselves has proven useful to their companions over the years.
APPEARANCE: The exo rigs are a large and imposing figure with very large shoulders and no head. instead their chest has some way to be seen into and out of for example a glass porthole and the chest is entirely hollow inside and with a few rudimentary controls and the rig can open their chest for easy access. Their arms are very large with large rounded shoulders built for impact. And their hands are much like their arms are very large and have three fingers. They have no head to speak of instead they see with their chest with varying methods from rig to rig. Their legs are short and stocky and their feet have small slightly noticeable spike on their soles they use to dig in the ground for extra friction. The material they are made of is usually metal but in some rare occasions they can be made out of stone and even wood.
Exo rig V2 Traits
The exo rigs are not made to fight but their unique abilities from their time as builders can prove usefulAbility Score Increase
+2 CON
+1 STR
Cockpit
You have a cockpit inside of your chest that you can open and close to your will. it cannot be pried open without doin damage to you IE ripping it of. You can use this space to store objects that can theoretically fit inside of you or you can put a creature that is one size or smaller than you unconscious or not to fill that space. While the creature is inside of you they have full cover and cannot attack anything but the rig that is carrying it. However the creature inside can control the rig from the inside if the rig is willing. If the rig is not the controls lock in place. If this happens the rig skips their turn every round they are being controlled but the person inside has access to the rigs weapon attacks and spells as well as movement. If any checks or saves happen to either the rig or the person inside the check or save uses the better stat of the two to pass it.
If the rig is enlarged the same rules apply HOWEVER if the rig is shrunk while a creature is inside of it that is to big whoever has the lower HP will instantly die and be turned into a fine paste or scrap instantly.
Plated arms
Your unarmed strikes now do 1D6 bludgeoning damage
Additionally you can pick up an enemy or ally above you with ease as long as they weigh less than your carrying capacity. You can then throw them in any direction or slam them into the ground. they must be grappled beforehand by you.
If you choose to throw them you can throw them up to 20 feet in any direction including up. When they land they must pass a DC 16 dexterity check or be knocked prone.
If you choose to slam them they take 1d12 + strength modifier in bludgeoning damage or any other depending on what you slam them in.
Constructed
You do not need to eat drink or sleep and you have a natural 8 armor.
Powerful build
You can Cary things that one size larger than you can.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/20/2022 3:31:29 AM
|
2
|
1
|
--
|
Coming Soon
|
Comments