Homebrew Gremlin Species Details

 

Tricksters by Nature

Gremlins are known for being devious and crafty, accomplishing great feats of ingenuity against seemingly all odds. They delight in creating minor misfortunes that direct others onto a path to aggravation. They have been known to ride the sides of wagons and remove the lug while remaining unseen, plug the flow of lamp oil to cause lamps to go dark, and climb the insides of forge chimneys to completely block the flow of air, filling the forge with thick clouds of smoke and sending the whole work crew fleeing.

Building and Breaking

Gremlins are skilled crafters of many gadgets and gizmos. They share much in common with the gnomes this way, building clockwork creations and eye-catching mechanical wonders. Gremlins have been known to make clocks, moving animals, wind-up tops, and many other incredible devices requiring canny feats of engineering. The only trouble is, they’re just as fond of breaking things as they are building them. Though many humans ascribe this to malice, it’s more often just due to curiosity: most gremlins just want to see how things work so they can make one that’s even better! Nevertheless, the human prejudice remains, and gremlins are often blamed for unrelated mishaps because of the belief that they sabotage other crafters’ work out of jealousy, anger, or boredom.

Dizzying Intellect

 Gremlins have sharp minds that they use in often unexpected ways. To a gremlin, a particularly clever prank may be worth playing out over more than a decade, or it might be concluded in the blink of an eye. Gremlins are not vengeful per se, but they never forget a slight nor forgive it. If a gremlin feels someone has slighted or made a fool of them, they ensure the offender never forgets who is the real fool.

Gremlin Traits

Gremlins are small wrinkled tricksters and tinkerers known for their aptitude at both building and destroying technology. Your gremlin character has certain characteristics in common with all other gremlins.

Ability Score Increase

Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age

Gremlins mature quickly and reach adulthood by the age of 16. They can live to almost 250 years.

Languages

You can speak, read, and write Common and one other language of your choice from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvis, GIant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon. 

Size

Gremlins are between 2 and 3 feet tall and average about 30 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Darkvision

Accustomed to living life in the shadows, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gremlin Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Gremlin Magic

You know the Mending cantrip. When you reach 3rd level, you can cast the Grease spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Knock spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.

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