Homebrew Fae (5e Race) Species Details
Fae
Physical Description
While similar to humanoids in physical build, standing at around four to six foot tall, the Fae are blessed with unearthly grace and beauty. They are exceptionally lean, toned and wiry, weighing in at 150 to 210 pounds. Their bodies mature by the age of 20 while they continue to age mentally until they reach 100. While they remain in the Fey-wild Fae are immortal, seemingly capable of living as long as they are not mortally injured. Should they choose to enter the material plane, they can go through a 'settling period', between the age 20 to no later than 100, that will leave them in a weakened state for weeks, months, or even years. Many Fae do not like the idea of being vulnerable while they undergo this readjustment and as such, most never undertake the journey into the material place. Should a Fae choose to pass over, they are granted 1000 years to live outside the Fey-wild before they perish if they do not undertake the settling. The Fae can travel to and from the Fey-wilds, when they return their ageing stops while in the Fey-wilds but resumes once they leave again.
Fae are adaptive creatures, taking on the best characteristics to fit their needs. As such, their appearance differs depending on the region they grew up in. This means skin color can range from the palest white to the darkest of ebony. Their eye and hair colors seem to abide in the same color spectrum as that of humanoids as well, with few exceptions found to have bright yellow, red or deep violet eyes. Their ears are long and pointed, a feat that no doubt provides support during a hunt. Their canines sit in their mouths, elongated and razor sharp and they possess claws which can be retracted at will.
Personality
Fae are very much in tune with nature and rely on their instincts when perceiving the world; their senses guiding them through the heat of battle and the intricacies of conversation. They are naturally charismatic creatures - from a young age, they are fun, wild and easy-going in nature. Their natural flair shows in a predatory elegance that imbues itself in every move they make.
Once mentally matured, some Fae grow to be more calculated and quiet, shaped by a lifetime of experience. Others do keep fun and wild nature into adulthood.
It is not uncommon for young Fae to have a bad temperament - their brash nature a result of the spectacular world they live in. Couple this with their elongated canines, animistic instincts and retractable nails and you may find that a Fae can be quite intimidating to many.
Relations
Fae are rare, and most other races go their entire lives never meeting a true Fae. This means that other races are unsure how to respond and react to the Fae. This fact results in most Fae being mistaken for elves. But depending on personality and looks others have a range of reactions. The pointed ears and elongated canines make Fae appear intimidating to some. If the Fae have a bad temperament others may feel that negative energy and be wary.
Religion
Fae follow Gaia, the Earth Mother. They revere her, not only as the mother of nature but its protector as well. Her teachings form the cornerstone of Fae society; their beauty is to be admired, but they are a primal force - something to be reckoned with. They do not have any other deities and find the idea of having another one amusing. Some young Fae may even go as far as to ridicule others for having them, considering those who believe they have otherworldly ancestors insane.
Fae Name
Fae’s true names are sacred and finding out their true name can either be a great honor or detriment to said Fae. The Fae are very distrustful of the outside world, they keep their name a secret because of the legend all young Fae are told. Some examples include:
Male: Aidyn-Aden/Kaid/Adyan, Rion-Rian/Rylan/Rayan, Driscol- Drist/Cole/Rosco
Female: Meadhbh- Maeve/Mae/Maev, Aileen- Aila/Aleena/Alea, Shae- Shaila/Sheya
Fae (5e Race) Traits
Fae are charismatic beings, capable of inflicting a lot of damage. They rely heavily on their senses.Ability Score Increase.
All of your ability scores increase by 1.
Age.
It is thought that a Fae's ageing process stops once they reach physical maturity, when in fact it only does so while within the Fey-wilds, since very few Fae ever leave this is hardly known and while outside the Fey-wilds a Fae can live for as long as an elf they can still die from old age if they do not undertake the settling .
Alignment.
Generally a more neutral race, but alignments depend on the Fae's temperament.
Size.
Fae are between 4 and 7 foot and can range from 150 to 250 pounds. Your size is Medium.
Speed.
Your base walking speed is 30 feet.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fae Court.
Choose a Fae court to belong to. You have advantage on Persuasion checks when dealing with other Sidhe or lesser fey allied with your court. You also gain resistance to, depending on court alignment, fire (Summer), cold (Winter) or necrotic (Wild).
Fey Ancestry.
Your creature type is both humanoid and fey. Additionally, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Fae Wings.
You have a pair of light, transparent wings that grant you a fly speed of 30-feet allowing you a certain degree of flight. However, these wings can only fly up to a height of 10 feet, any higher and they fail until you are 10 feet above the ground again.
Heightened Senses.
You are proficient in the Perception skill.
Magical Toughness.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Attuned to Nature.
You are proficient with the Nature skill, and the Animal Handling skill.
Feywild Connection.
Fae do not sleep for the normal 8 hours, instead entering a meditative trance for 4 hours which will temporarily connect them to the Fey-wild, while their physical body may remain on the Material Plane. This grants them the same benefit of a full rest.
Compulsions.
A Fae cannot tell a direct lie, however, they are allowed to twist the truth or give vague answers. Ex: Questioner: Who is your mother? You: A Fae noble of high rank. (as opposed to telling them your mother's actual name.) You also must answer any questions that are asked of you three times (the common phrase among Fae is "Thrice I ask and done"). The Fae consider anyone who ask thrice extremely rude, potentially to the point of mortal insult.
Natural Medicine.
Fae are so intimately connected with nature, this allows them to make poisons, poultices, and salves from almost any natural flora. This gives the Fae proficiency with either the Herbalism kit or the Medicine skill.
Beauteous Sight.
Your beauty is stunning, even while you are in battle. People would love to have your attention. Your Charisma increases another 2 and you are proficient in the Persuasion skill.
Speak with Beasts and Plants.
You can communicate simple messages to beasts and plants, and can understand simple concepts and feelings that they convey back to you. These responses are incredibly limited by the beast or plants intelligence and what it would be able to perceive.
Fey Invisibility.
You can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Languages.
Fae can speak, read and write Common, Elvish, and Sylvan.
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