Homebrew ent Species Details

These beings come from the feywilds, living alongside the magical world they call home. Ents generally communicate to other ents through sign language though they are capable of speech. they have a deep connection to magic and generally stay far from highly populated areas, though on occasion ents do travel to new lands. though ents look like trees, they do in fact have organs, need food, need water, and air

ent Traits

+2 dexterity, Magical resistance, Darkvision, Vines, Magical nectar, extremely focused

Magical resistance

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

darkvision

you have 60ft of darkvision

+2 constitution

+2 con

Magical Nectar

a nectar like substance can be released from your body. though the affects of this nectar is wild and random. roll a d100 and check the chart to see what happens

1: You grow huge for an hour

2-5: you randomly sneeze fireballs in a random direction for 1 hour

6-10: all metal in a 20ft radius turns to wood for 1 hour

11-14: all squirrels hate you and any within 3 miles will try to bother and annoy you for 24 hours

15-20: your body can now grow fruit that has the same affect as the nectar when you eat it 

21-23: your eyes puff up and you are blind for 3 hours

24-27: you cannot lie, not answer a question or bend the truth

28-30: you speak pure gibberish for 1 hour but you can understand all languages for 2 days

30-32: roll 1d6,  that is how many eyes you will grow on your body. They leave after 1 day

33-35: woodland beings suddenly appear out of nowhere

36-38: you puke three eggs(not necessarily chicken) than can hatch

39-42: you and anyone within 15ft levitate for an hour 

43-45: you are paralyzed for 20 minutes

46-49: you can understand all plants and animals for 10 minutes

50-52: you teleport and switch places with the person closest to you

53-57: horses and birds hate you but you gain a +20 to movement for 1 day

58-60: you and anyone you touch go on a trip, your body stay where they are but your spirits can go around and see a distorted version of the world, they can pass through objects and cannot interact with them, they are invisible, you are back to normal after an hour

61-64: you cannot be frightened for 2 hours

65-68: you are poisoned for two hours

69-72: you gain 20+ temp hit points

73-74: you burp bubbles randomly and they give you a glimpse into the future 

75-77: you sob loudly and uncontrollably for a day

78: a giant lily pad that can float and hold 100lbs appears under you

79-80: you turn into a giant toad for 1 hour

81-82: you cant read for one day

83-84 a small rain cloud follows you around and makes you wet for 1 day but while its there you can also walk on water

85-86: you are drunk for 2 hours but you have advantage on charisma checks

87-88: you become extremely magnetic and things may fly at you for one minute

89: you go colourblind and can only see black and white for an 5 hours

90: you gain a level of exhaustion

91: you shoot lightning bolts every time you use the letter S for ten minutes but they are wild and uncontrollable so they shoot off in random direction for 10 minutes

93-94: you get colourful polkadot skin for one week

95: your magic is odd and when you try to use a magic spell you instead divide 100 by however many spells of that spell level you have then roll a d100. ex: i want to use a level 3 spell, i have four so each spell will relate to 25 numbers, if i roll a 29 on my d100 then i use the second spell from the top. this affect leaves after one day

 96-98 one of your arms stop working for 24 hours, you have disadvantage when you use two handed objects and make strength checks/ saving throws

99- a unicorn will appear somewhere near you

100-  you gain wings with a flight speed of 60ft

 

 

 

vines

small root like vines can protrude from you up to 15 feet, they are too weak too restrain anyone but they can increase your grabbing reach by 15 ft, they cannot swing a weapon but they can help you climb and walk rough terrain without much difficulty, they can also grab small objects up to 15 pounds. They can also act as make shift thieves tools to pick locks

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2021 8:10:24 PM
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12/31/2021 1:47:54 AM
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1/22/2022 2:25:35 AM
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