Homebrew Evil Doll Species Details
Evil Doll. Enough said!!!!
Evil Doll Traits
Evil knows a new name.Ability Score Increase
Ability Score Increase. Your Intelligence increases by 2 and your Wisdom increases by 1.
Skills
Skills Deception, Perception, Persuasion, Stealth
Damage Resistances
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical weapons
Damage Immunities
Damage Immunities fire, poison
Condition Immunities
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
Senses darkvision 120 ft.
Languages
Languages Infernal, Common, telepathy
Devil's Sight
Devil's Sight. Magical darkness doesn't impede the doll's darkvision.
Inanimate
Inanimate. While the doll remains motionless, it is
indistinguishable from any ordinary doll.
Innate Spellcasting
Innate Spellcasting. The doll's spellcasting ability is
Charisma (spell save DC 14). The doll can innately
cast the following spells, requiring only verbal
components:
At will: suggestion
1/day each: dominate person, modify memory
Undying Evil
Undying Evil. If the doll is destroyed, it regains all its
hit points and reappears at a nearby location in 24
hours unless a remove curse spell is cast on its
remains.
Giggle
Giggle. One creature of the doll's choice within 30
feet of it must succeed on a DC 14 Wisdom saving
throw or take 2d6 psychic damage and become
frightened for 1 minute. The target can repeat the
saving throw at the end of each of its turns, with
disadvantage if the doll is within line of sight, ending
the effect on itself on a success.
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