Homebrew Evil Doll Species Details

Evil Doll. Enough said!!!!

Evil Doll Traits

Evil knows a new name.

Ability Score Increase

Ability Score Increase. Your Intelligence increases by 2 and your Wisdom increases by 1.

Skills

Skills Deception, Perception, Persuasion, Stealth

Damage Resistances

Damage Resistances bludgeoning, piercing, and
slashing from nonmagical weapons

Damage Immunities

Damage Immunities fire, poison

Condition Immunities

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

Senses darkvision 120 ft.

Languages

Languages Infernal, Common, telepathy 

Devil's Sight

Devil's Sight. Magical darkness doesn't impede the doll's darkvision.

Inanimate

Inanimate. While the doll remains motionless, it is
indistinguishable from any ordinary doll.

Innate Spellcasting

Innate Spellcasting. The doll's spellcasting ability is
Charisma (spell save DC 14). The doll can innately
cast the following spells, requiring only verbal
components:
At will: suggestion
1/day each: dominate person, modify memory

Undying Evil

Undying Evil. If the doll is destroyed, it regains all its
hit points and reappears at a nearby location in 24
hours unless a remove curse spell is cast on its
remains.

Giggle

Giggle. One creature of the doll's choice within 30
feet of it must succeed on a DC 14 Wisdom saving
throw or take 2d6 psychic damage and become
frightened for 1 minute. The target can repeat the
saving throw at the end of each of its turns, with
disadvantage if the doll is within line of sight, ending
the effect on itself on a success.

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