Homebrew Firbolg 2e Variant Species Details

We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.

 
Firbolgs are the most powerful of the giant-kin. They look like normal humans who have grown to a height of 10½ feet tall and weigh over 800 pounds. Stylish firbolgs wear their hair long and grow long, thick beards. Their pink skin is very dense and thick, giving them a low natural armor class. They have smooth voices of deep bass and thick, rolling consonants.

Firbolgs are cautious and crafty. They have learned to distrust and fear humanoids. If possible they avoid an encounter, either by hiding or with deception. If forced to fight, they do so with great strategy, utilizing the terrain and situation to best effect. They operate as a group, not a collection of individuals.

Habitat/Society: Firbolgs live in remote forests and hills. These giant-kin distrust most other civilized races, and stay well away from them. They keep on even terms with druids and the faerie creatures, including elves, neither asking nor giving much, but avoiding insult or injury. Strangers are met with caution, frequently in illusionary disguise as one of their own race. They do not attack or kill without reason, but do enjoy pranks, particularly those that relieve strangers of treasure.

Firbolg society is close-knit and centered around the family or clan. Each clan has 4d4 members and frequently a shaman. The level of the shaman is determined by rolling 2d4-1 if the DM doesn’t wish to choose it himself. The clans live apart from each other, existing as gatherers and sometimes nomads. Their homes are huge, single-story, wooden houses with stout walls and a central fireplace opening in several directions in the common room. When great decisions are needed, the clans involved meet in an enclave. This happens at least once a year at the fall solstice, just to celebrate if nothing else. The shamans preside over these events, and settle any disputes between clans.

Ecology: Firbolgs live off the land and with it. Their homes are built from trees cleared from around the house. The clan does keep a field for harvest, but only enough to supplement their diet. They trade tasks involving great strength for food, usually with other peaceful folk in the forests or hills. The rest of their food is obtained by gathering and hunting an area up to 20 miles from their homestead. Meat is used in small quantities for most meals, although major celebrations always include a large roast of some sort.

Although many creatures are capable of killing a firbolg, none hunt them exclusively. They are stronger than most forest beasts, and intelligent creatures know better than to mess with them. They avoid true giants, except storm giants, and aggressively repel other giant-kin from their lands.

Firbolg 2e Variant Traits

Your firbolg character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2 , and your Wisdom score increases by 1.

Age

As humanoids related to the giants, Firbolg have long lifespans. A Firbolg reaches adulthood around 30, and the oldest of them can live for 600 years.

Size

Firbolg are between 8 1/2 and 10 feet tall and weigh between 600 and 800 pounds. Your size is Large but considered Medium for balancing.

Speed

Your base walking speed is 30 feet.

Firbolg Magic

You can cast detect magic and enlarge/reduce with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of enlarge/reduce, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves, but gain no addition bonus from the change in size.

Oversized Weapons

A firbolg can wield weapons sized as if the firbolg were one size category larger, they can wield two-handed weapons of mediums size one-handed. When dealing damage with a single medium sized great weapon they deal a bonus 2 damage per hit. This does not apply if dual wielding. 

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Natural Armor

A firbolg doesn't use armour or shields, as those are for the weak. So while AC 15 Dexterity (to a maximum of +2). They gain no benefit from wearing shields. Further bonuses can come from magical means such as a ring of protection. 

Swat Missile

As a Reaction the firbolg can swat small or medium projectiles (arrows, rocks, javelins, etc.).  A bat is successful on a roll of 11 or better on 1d20 completely unmodified, proficiency times per long rest. The missile must be reasonably be in view and not surprised.  This does not work on boulders and larger projectiles thrown or launched by Huge or larger creatures and siege weaponry. If failed the reaction can be used again with a subsequent reaction. 

Language

You can speak, read, and write Common and Giant.

Weapon Proficiencies

As a Firbolg you have proficiency is the great weapons of the smaller folks and their giant counterparts and gain no mechanical benefit from carrying a shield. Two-handed sword, Great Axe, Great Maul and Halberd. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2023 11:36:41 PM
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