Homebrew Endogrowth Species Details

The Endogrowth are a race of long lost humans who have mutated and adapted with age to fit the environment around them. They stay distant from other races out of their fear of conflict with one another. Endogrowth prefer to stay by them selves following their own rules, but if someone else or another Endogrowth has different principles they go by then chances are they wont get along.

Plants come to life.

 

Endogrowths can come in many shapes and sizes. As they grow they automatically adapt to whatever environment they live in, giving them features of their respective home. Features like these can include variations in height, change in skin or hair color, change in skin or hair texture, color of the eyes, or the sizes of arms and legs. This makes each and every endogrowth different and unique to one another. Endogrowths also have evolved to look like plants as well. As Endogrowths evolved, they ended up adapting to hide rather to fight, making them experts at hiding in plain sight if they need to. As endogrowths have evolved and merged with the plants around them, their needs for survival have changed as well. This includes different needs for water and food as well as an ability to utilize sunlight.

Endogrowth Personality

Endogrowth live in solitude by choice. Staying distant from other creatures is how they survive as despite the friendly looks they are very opinionated.

Endogrowths are not one to hide how they feel. If they have a problem with you they will let you know. If they belive something different than you, chances are they will let you know. This causes then to be social outcasts in the world which is the main reason they stay away from others.

Endogrowths can be male, female, neither, or any thing else. As they have grown to adapt plants into their genome, the mostly genderless life of a plant has been adapted to as well.

In a time of stress or pain, Endogrowths show their emotion in their appearance. Dulled colors or lesser stature will be apparent in endogrowths who are not doing so well. They behave similar to how a plant molts.

Quirks

Endogrowth often display an odd personality trait or two, given how new they not socially adapt. The Endogrowth Quirks table contains example quirks.

Endogrowth Quirks

d8 Quirk
1 Perceptions or others easily change.
2 You often misread emotional cues.
3 You are afraid of change.
4 Some of your habits are strange to others. - (bathing in sunlight, absorbing nutrients, etc.)
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don't understand human relationships as well as you would like to.
7 You are obsessed with your appearance and constantly polish and buff yourself.
8 War is the only thing that makes sense to you, and you’re always looking for a fight.

Endogrowth Names

Endogrowths don't have names for one another due to the fact that it is very rare for two to look alike. The few that mingle with the common folk tend to create names for themselves for the sake of benefiting those around them. The names that are created tend to have a natural, Flowey essence to them.

Endogrowth Names: Arnie, Amena, Emmerse, Melody,  Violet, etc.

Endogrowth Traits

Your Endogrowth character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

An Endomorphs age can vary drasticly based on how they have adapted. For example Endomorphs who have adapted with cactuses could be more resilient and live longer but endomorphs who adapted with flowers may live shorter lives. The estimated life span is anywhere from 60-100 years.

Alignment

Most Endomorphs take comfort in peace and indifference, tending toward law and neutrality. Depending on how a Endomorph has adapted, this can change how they act as well.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Adapted Resilience

Over time you have adapted to the wild and chaotic forces of nature:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat or drink if you choose to absorb nutrients through the soil for 2 hours.
  • You are immune to disease.
  • You don’t need to sleep if you chose to photosynthesize for 4 hours.

Natures Word

Adaptation to nature has allowed you to understand what the plants around you think and feel. Once per long rest you may cast Speak With Plants at will.

Natures Healing

Harnessing the power of nature, you have gained the ability to heal wounds. Once per long rest you can cast Cure Wounds at 1st level.

Languages

You can speak, read, and write Common and one other language of your choice.

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