Homebrew Oblex (sentient slime) Species Details

Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fair comes within reach, an oblex draws its body up to engulf its victim. As it withdraws it plunders the creature's mind, leaving its prey befuddled and confused.

Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. The duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use their duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims.

Oblex (sentient slime) Traits

IDK what to put here

Ability Score Increase

CON +2 INT +1

BlindVision

blindvision to 60 feet, outside of that you are blind

Amourphous

1 inch gaps are nothing to you

Ooze Nature

You don't require sleep, and cannot be blinded, deafened, or exhausted, and as long as you are in slime form you are immune to the prone condition. 

Memory Eating

When you use this ability, target one creature you can see within 5 feet of you and have them make a Wisdom saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. The creature takes 1d8 psychic damage and becomes memory drained on a failed save, and no damage or memory drain on a successful one. The damage increases to 2d8 at 6th leve, 3d8 at 11th level, and 4d8 at 16th level.

While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll they make, and you have access to some basic memories.

If you bring a target to 0HP with this attack, you completely drain their mind, and steal their memories, leaving them mindless husks instead of dead.

Sulfurous Impersonation.

You may remember the form of a number of creatures you've left husks, equal to your proficiency modifier, and can replace one should you meet this limit.

As a bonus action you can form yourself into the appearance of one Medium or smaller creature who's memories you've ate within 24 hours, or one of your remembered forms. This similacrum appears, feels, and sounds exactly like the creature impersonated, though smells faintly of sulfur.

While impersonating a creature, you lose access to your ooze nature trait and blind vision trait, but gain regular vision and speech. 

Stolen Skills

After draining or stealing a creature's memories, you may gain a single one of its languages or proficiencies while in it's form. After Choosing which language or proficiency you take from the creature, you can not change which one you gain.

Aversion to Fire

If you take fire damage, you have disadvantage on attack rolls and ability checks until the end of your next turn.

Languages.

You can read and write in Common, Undercommon, and one other language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes