Homebrew Wraith Species Details
A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. The creature is suffused with negative energy, and its mere passage through the world leaves nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the wraith’s horrifying existence.
Vile Oblivion.
When a mortal humanoid lives a debased life or enters into a fiendish pact, it consigns its soul to eternal damnation in the Lower Planes. However, sometimes the soul becomes so suffused with negative energy that it collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith — a malevolent void trapped on the plane where it died. Almost nothing of the wraith’s former existence is preserved; in this new form, it exists only to annihilate other life.
Bereft of Body
A wraith might retain a few memories of its mortal life as shadowy echoes. However, even the strongest events and emotions become little more than faint impressions, fleeting as half-remembered dreams. A wraith might pause to stare at something that fascinated it in life, or it might curb its wrath in acknowledgment of a past friendship. Such moments come rarely, however, because most wraiths despise what they were as a reminder of what they have become.
Ecology
Habitats
Though they could be found on the Prime Material plane, wraiths were far more prominent in the Negative Energy plane. They were typically encountered in places that were dark and gloomy, away from the debilitating rays of the sun. Beyond that, they could be found in the Domains of Dread.
Relationships
Being a type of undead connected to Negative Energy plane, wraiths acted as servants of the deities Jergal, Kiaransalee, and the Chultan demigod Eshowdow.
Usage
Some were known to use the dust left behind by destroyed wraiths as a material component for the spell wraithform.
Wraith Traits
As a wraith you gain the followintg traitsAbility Score Increase
Choose an ability score to increase by 2, and another ability score to increase by 1.
If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.
Age
Wraiths are ageless spectral beings. They do not eat. They do not sleep and they do not age. Most wraiths completely forget who or what they were before their undead transformation.
Size
Your size is Medium.
Creature Type
You are an Undead.
Speed
Your base walking speed is 0 feet. You have a flying speed of 60 feet.
Incorporeal Movement
You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Language
You know the languages you knew in life.
Life Drain
As an action, you can touch a creature within 5ft of you and drain their essence from them dealing 4d8 + your Constitution modifier necrotic damage. When you make a Life Drain attack the creature must then immediately make a Constitution saving throw equal to 8 + your Constitution modifier + your proficiency bonus modifier if the creature fails its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter
As an action, you can target humanoids within 10 feet of you that have been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under your control. You can have no more than seven specters under its control at one time.
Undead Nature
You are an undead being. As an undead incorporeal being you gain the following traits:
- You don't require air, food, drink, or sleep.
- You have resistance to Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.
- You are immune to Necrotic, Poison damage.
- You are Immune to the Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained.
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