Homebrew Ulitharid Species Details
The nobles of the Illithid society, the ulitharid possessed extraordinary gifts of strength, and a vile, malicious intellect and were treated as minor godly beings by their normal mind flayer brethren.
The tadpoles that became ulitharid appeared normal, but were changed by some unknown force. The unique nature of the altered tadpole was not apparent until it underwent the process of Ceremorphosis, where the usual procedures of morphological alteration to the host body were altered and the resulting mind flayer displayed a pair of unusually long mouth tentacles not seen in other illithid. The ulitharid also exhibited psychological changes in addition to the physical, demonstrating a harsher, more spiteful temperament than other mind flayers. Ulitharids were also extremely rare within mind flayer enclaves; less than one in a hundred illithid tadpoles would develop into an ulitharid.
The ulitharids formed the elite nobility of mind flayer society, with their rarity supporting the reverence they received from other illithid, who viewed them as a blessing and second only to the Elder brain. Their ego reflected their privileged position, as they viewed the common mind flayer as a lesser being nearer to illithid spawned abominations like Urophions than themselves.
Ulitharid Traits
ulitharid possessed extraordinary gifts of strength, and a vile, malicious intellect
Creature Sense
The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner.
Ability Score Increase
the ulitharid possessed extraordinary gifts of strength, and a vile, malicious intellect
Magic Resistance
The ulitharid has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics)
The ulitharid’s innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Tentacles
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 27 (4d10+5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain
Melee Weapon Attack: +9 to hit, reach 5 ft., one incapacitated humanoid grappled by the ulitharid. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5-6).
The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 31 (4d12+5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Darkvision
Darkvision 120 ft
Hit Points
Base Hit points
Racial Stats
Base Racial Stats
Racial Proficiancies
Saving Throws Int, Wis, Cha
Skills Arcana, Insight, Perception, Stealth
Languages
Languages Deep Speech, Undercommon, telepathy 2 miles
Ulitharid Traits
Lots
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