Homebrew free illusion Species Details
Freed from the control of your caster and conscious of your surroundings the Illusion surveys its surroundings, truly perceiving the land for the first time. The Freed Illusion is a race of magical dissent, your body is just an image however out of fluke, or expert casting you have physical qualities and a thinking brain. Like all illusions you will eventual fade away however up till that point you are fully in control and able to travel as you please, learning as you go.
As an illusion you can dissipate and recreate yourself in a fashion that allows you to teleport to all places you can perceive, giving you the slip on even the most intelligent foes. Likewise due to the fludity of your shape you can slit yourself into either a swarm of rats or flock of ravens (the two choices can be changed by player or DM.) However this fluidity comes with distinct disadvantage as you cant deal any damage without the aid of spells or wepons.
free illusion Traits
The Freed Illusion is adapt in using teleportation and tricks to obscure or confuse the enemy using fog and mist to surprise their victims.darkvision
After being made to be as efficient as possible you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Ability score increase
Free Illusion gains +2 charisma
ability score increase
Free Illusion gains +1 to dexterity
Dissipate
Throughout the years your race has become much more prolific and as more of you are created more turn to crime either to protect their lands or for the joy of it. Overall they are feared for their abilities as assassins, able to take down whole armies like a ghost appearing out of thin air just long enough to kill then fade into the mist. As a bonus action you can choose for your illusion to momentarily end and then begin anywhere you can see. When you remake yourself you can take a surprise attack against an enemy within five feet of your point however cant move for the rest of that turn.
languages
You can speak common, elvish and dwarfish due to your past as a hired killer.
keen eye
Due to the nature of which you were built your eyesight was increased leaving you with proficiency in the perception skill.
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