Homebrew Dwelf Species Details

Dwelves are rare beings due to the turnout of their race from a mating between a dwarf and elf. This is rather rare as an occurrence since elves find dwarves clumsy oafs and dwarves find elves to be untrustworthy and inconsistent. However, that is not to say the two races are completely repugnant of each other. They bond over their work as smiths of fine weapons and their hatred of orcs. When they come in union, there is a 25% chance their offspring will be a dwelf. The other 75% chance is that the child will end up human, dwarven or elven. As such, dwelves are viewed as the rare abnormality in the mix. They have been known not to fit in very well with either society, tending ultimately towards humans. They bear the valor and intelligence of their bloodlines and this shows in their work as smiths as well as able casters and warriors. Some remark that the mix of features results in an odd face that is often a bit creepy, which is why some call them an abomination.

There is a good deal of dwelves that accumulated over the years of wars against orcs and dwarf and elf alliances. They live mainly in human societies, though some have enclaves in elvish or dwarven cities as well. There are no dwelven civilizations of their own as of yet, though some have rallied for it. Dwelves tend to do a variety of jobs depending on the society they reside in. In the human cities, they are not so restricted to one occupation, and allowed to pursue a mix of the stereotypical dwarven and elven obsessions, like smithing and archery. In dwarven or elven societies, they are more constrained to the workings of that place. So elves would likely have dwelves work with magic whereas dwarves would have dwelves commit to smith work.

Personality

Dwelves are even tempered people. They are cautious, bearing the demeanor of dwarves, and can therefore be slow to trust. Like a dwarf, they have valorous beliefs and are stalwarts of their word. However, like elves, they are also gracious towards those who are inferior in their eyes. Sometimes this comes off as a condescending attitude. They are very appreciative of material and artistic values, being able to appraise like dwarves and sing like elves. Some say they are very close to humans based on their variety of interests and skills.

Dwelf Names

Dwelves take from Dwarvish and Elvish tongues when making names. They are usually given a name at birth, much like a dwarven clan name. Upon reaching 100 years of age, they can choose their new name, like elves do. Like elves, gendered names have little differences.

Male: Albrelar, Oskartis, Arandle, Hadred

Female: Ampaldrie, Eldanne, Liftaste, Brythnl

Dwelf Traits

Your dwelf character has some unique qualities in common with elves, dwarves, and some that are unique to dwelves.

Awkward Composition

You have disadvantage in Charisma checks with dwarves and elves.

Dwarven Resilience

You have advantage on saving throws against being poisoned.

Innate Magic

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Ability Score Increase

Your Constitution or Dexterity score increases by 1, and your Intelligence score increases by 1.

Age

Dwelves age slower than humans and have long lives, but not as long as pure elves. They mature around maybe 100 and live to perhaps 500.

Size

Dwelves are taller than dwarves, but not to the extent they would be if they were pure elves. Your size is Medium.

Base Height 4'2"
Height Modifier +1d12

Base Weight 145 lbs.
Weight Modifier +(1d12*1d4)

Speed

Your base walking speed is 25 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Ancestral Weapons

You are proficient with the shortsword, shortbow, handaxe, and light hammer.

Languages

You can speak, read, and write Common, Elvish, and one extra language of your choice.

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