Homebrew Deva Species Details

A deva was a kind of angel, or aasimon.There were three orders of devas: astral devas, monadic devas, and movanic devas,though devas of no particular order were known after the Second Sundering of 1487 DR.

Devas appeared as human-like men and women[other humanoid races]of extraordinary beauty or handsomeness with two magnificent feathered wings emerging from their shoulders.Monadic and movanic devas stood around 6–6.5 feet (1.8–1.98 meters) tall, while astral devas were around 7–7.5 feet (2.1–2.3 meters) tall. Their coloration varied: astral devas were golden-hued with fair hair and amber eyes; monadic devas were dark-skinned with black hair and green eyes; and movanic devas were milky-white-skinned with silvery hair and eyes.In the late 15th century DR, devas were known for their silvery skin and their lustrous eyes and hair.

d6 Name
1 Tadriel
2 Myllandra
3 Seraphina
4 Galladia
5 Mykiel
6 Valandras
d6 Nature
1 Bookish and lecturing
2 Compassionate and hopeful
3 Practical and lighthearted
4 Fierce and vengeful
5 Stern and judgmental
6

Kind and parental

 

Deva Traits

Your Deva character has the following racial traits.

Angelic Weapons

When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

 

At will: detect evil and good

 

1/day each: commune, raise dead

 

 

Magic Resistance

The deva has advantage on saving throws against spells and other magical effects.

Change Shape

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

 

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

 

 

Saving Throws

WIS +9, CHA +9

Skills

Insight +9, Perception +9

Mace

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Ability Score Increase

Your Charisma score increases by 4.

Age

Devas are born as full Adults and are Immortal but can be killed and if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

 

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

 

 .

Size

Deva have the same range of height and weight as Elves.

Speed

Your base walking speed is 30 feet. Your base flying speed is 90 feet

Condition Immunities

Darkvision 120 ft., Passive Perception 19

 

Celestial Resistance

You have resistance to Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Healing Touch (3/Day)

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Multiattack

The deva makes two melee attacks.

Languages

You can speak, read, and write All, Telepathy 120 ft.