Homebrew Mercury Construct Species Details
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Mercury Construct Traits
Your character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Cloak
You can cast the Minor Illusion cantrip. Starting at 3rd level, you can cast the Disguise Self spell with this trait. Starting at 5th level, you can cast the Alter Self spell with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age
A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Artificial Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage and psychic damage.
- You don’t need to breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Steel Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. It also counts as haven't the finesse property for the purpose of class features.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your artificial nature makes your darkvision unusual: everything you see in darkness is in a shade of red.
Languages
You can speak, read, and write Common and one other language of your choice.
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Posted Mar 22, 2022Hi
when you say "It also counts as haven't the finesse property for the purpose of class features."
did you mean "It also counts as having the finesse property for the purpose of class features." ?
cheers