Homebrew Peaceforged (porcelain Warforged) Species Details

 

As a peaceforged, you gain these racial traits.

Ability Score Increase.

 Your Constitution score increases by 1, and one other ability score of your choice increases by 1.

Age.

A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment.

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.

Size.

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

  • Size modifier = 2d6
  • Height = 5 feet + 10 inches + your size modifier in inches
  • Weight in pounds = 270 + (4 x your size modifier)

Constructed Integrity.

You were created to have a remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Speed.

Your base walking speed is 30 feet.

Servants’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection.

 Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Specialized Design.

You gain one skill proficiency and one tool proficiency of your choice.

Languages.

You can speak, read, and write Common and one other language of your choice.


A similar creation to its Warforged cousin from distant lands made for battle, these were created with the intent to act as servants, caretakers and overall decorations if nothing else. With a more appealing but delicate frame made from porcelain to act as light armor for the creations.

Popular among higher circles of society than others, these glorified and coveted machines are used to show statues amongst magic users and the wealthy. The common fact of their sentience seen as a must have but only to compare to living servants already employed at wealthy homes and manors.

They are not easily fixed, as it is rather costly to repair their complex machinisms let alone repair the porcelain with leaving lasting discoloration or cracks. This has caused the practice of ‘kitsugi’, repairing broken porcelain or china with gold or other precious metals to fill the gaps and cracks, and in turn becoming a trend to see who’s porcelain Warforged has the most damage exterior repaired with expensive matierals and gold to be a hard to obtain status symbol of vast wealth.

Due to certain laws and codes put into place one way or another by those with coin to spend this type of Warforged is seen as a pure item to be sold or trade as the owners and makers see fit. Thusly creating many runaways who grow fed up with the treated from those who would control them and sneaking away to places were their kind is not nearly as common.

Though some return to the roles they had fled from upon becoming damaged and being unable to repair themselves properly or at all. Some believe this is a fail safe that has been installed in certain models to prevent self repair to make the creations dependent on their owners and makers.

Peaceforged (porcelain Warforged) Traits

Due to the nature of their creation and purposes given many porcelains are quiet and withdrawn unless spoken to first and given orders to fulfill, some simply refusing to speak.