Homebrew Arrand Species Details

Arrand are constructs created by ancient mages to seek out and retrieve information or artifacts. They consist of a compact gemstone core surrounded by a powerful illusion. The illusion takes the form of a common humanoid such as a dwarf, elf or human. Unless otherwise noted, the illusion behaves just like its flesh and blood counterpart. Arrand have an intelligence comparable to other humanoids. They are normally unaware of their artificial origin.

When creating an Arrand character, choose a player race as the template for the illusionary form. You have the physical appearance and mannerisms of the selected race but don't have their special abilities.

Arrand Traits

Your Arrand character has an assortment of innate characteristics.

Ability Score Increase

One ability score increases by 2. Another increases by 1.

Age

Arrand cores can operate for decades before needing a recharge from its creator. The projected form ages in the same way as the template race it is based on. If the illusion reaches the normal lifespan of the template race, it will reset back to a young adult version of itself.

Alignment

Arrand tend to be focused on their programmed mission goal even if they are not consciously aware of it. Arrand are usually one of the five neutral alignments.

Size

Arrand weight and height mirrors that of their template race.

Speed

Arrand base walking speed mirrors that of their template race.

Artificial Awareness

Arrand do not have normal senses and instead rely on the core's ability to perceive its surroundings via magic. You can see normally in a lightly obscured areas and can see in heavily obscured area as if it was lightly obscured.

Inner Core

Your core normally floats in centre of the projected illusion. In this state, the core cannot be damaged. If your hit points are reduced to 0, however, the illusion collapses, revealing your core. Once exposed, it has armour class 20 and 60 hit points. If the core is reduced to 0 hit points, you are permanently destroyed. Left alone, the core will regenerate 1 hit point per minute. Once the core is restored to full hit points, the illusion will restart with 1 hit point.

Intelligence Gathering

You have the ability to give yourself advantage on a skill check to gather or recall information. You may use this ability a number of times equal to your proficiency bonus. A short rest restores one use and a long rest, all.

Arcane Currents

You know two cantrips of your choice from any spell list.

Languages

You can speak, read, and write the languages known by the race your illusion is based on. You also have general cultural knowledge of that race but no specific memories of your own.

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2021 8:27:16 PM
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1/30/2022 4:56:33 PM
21
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2
Coming Soon

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