Homebrew Stormfolk Species Details

Stormfolk are elemental beings inhabited by the souls of a humanoid struck dead by lightening. Stormfolk take on the appearance of the humanoid body that they were before death; however, they do not possess any of the traits or abilities from their former lives. Almost all stormfolk loose all the recollection of their past life save for random flashbacks and fleeting intuitions in their dreams. Often unable to return to their former lives, stormfolk set out to create a new life. Stormfolk are naturally drawn to traveling, and are specifically captivated by the sea. Thus, stormfolk often become captains of naval or arial vessels, and use their natural powers to help in such navigation. Stormfolk tend to be chaotic, favoring independence and freedom in society rather than order and law, be it evil or good. Stormfolk contain within themselves a fraction of the power of the storm that took their lives, and are prone to strong emotional and mood changes. Similarly, they are often torn between re-assimilating into the law and order of society and in leaving civilization behind. Because stormfolk enjoy solitude, and due to the fact that few stormfolk exist in this world, there are no stormfolk settlements or even sizable populations. In fact, most stormfolk go their entire life without meeting another of their kind. Some stormfolk see their existence as a curse, and are tormented by the loss of their former identity and by the storm within them that makes assimilation into society next to impossible. These stormfolk often use their abilities to further chaos, working to undermine civilization and peace and reveling in times of war and unrest. Other stormfolk view their reincarnation as blessing from the gods that has given them a second chance at life. These stormfolk are driven by a higher cause to do good by overthrowing tryany and oppression wherever it may exist. Still, even these stormfolk are aloof and distant when interacting with other beings and they never stay long enough to oversee the establishment of a stable society after evil is overthrown. Stormfolk commonly take names of their former race, preferring names with a subtle undertone meaning.

Stormfolk Traits

ability score increase. same as your stormfolk's previous race. age. stormfolk do not show physical signs of aging since their reincarnation and depending on the magnitude of the storm they died in, can live anywhere between 500 and 1000 years. alignment. typically chaotic though they have no inclination toward good or evil.

Ability Score Increase

Same as your stormfolk's previous race

Age

Stormfolk do not show physical signs of aging since their reincarnation and depending on the magnitude of the storm they died in, can live anywhere between 500 and 1000 years. 

Alignment

Typically chaotic though they have no inclination toward good or evil.

Size

Same as previous race size (small or medium.)

soul of the storm

you have a resistance to lightning and thunder damage

Eye of the storm

 you are able to channel the power of your inner storm a number of times equal to half your level rounded up per long rest, in on of the following ways:

1. Thunderclap: You cast a 1st level thunderwave as an action on your turn and use your wisdom ability score as your spell casting ability. This increases to 2nd level thunder wave at 5th level, 3rd level at 10th level, 4th level at 15th level, and 5th level at 20th level.

2. Lightening strike: Your eyes crackle with lightening and you blast one creature that you can see within 30 ft with this elemental energy as an action. Your wisdom modifier is used as your spell casting ability and the target must succeed on a constitution saving throw as determined by your wisdom modifier (8+ proficiency + wiz. modifier). This attack deals xd8 to your target an unsuccessful saving throw, and half as much on a successful throw. X is equal to one half our level rounded up.

3. Strength of the storm: You gain a temporary bonus to all strength checks and saving throws equal to one half your level rounded up.  

4. Call winds: You can slightly modify the pattern and intensity of wind within a 100 square foot radius. In doing this, you can change the direction of wind and you can increase or decrease the intensity of wind by 12 miles/hour.

languages

you can speak read and write all the languages of your former race in addition to primordial or auran unless you already possessed one or both of the two

Stormwalker

Due to the storm magic within you, your feet never truly touch the ground unless forced to by another creature or if you are carrying a heavy load. Instead, you levitate a few millimeters above the ground such that other creatures don't notice that you are levitating. Still, since your feet rarely touch the ground, you make no tracks when walking and you can walk over calm water or other similar liquids. Thus, you don't set off pressure triggered traps. Note: you still take fall damage as normal. 

storm sense

Stormfolk can predict when a natural storm approaches within twelve hours.

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