Homebrew Dullahan Species Details
Dullahan are just that, headless horseman. They're a mixture of Fey Touched Beings and Undead Mistakes. Playing this race, you'll be able to remove your head at will and - in some cases - use it as its own weapon. You'll always be connected to your body and can manipulate it, even while separated. You can withstand harsh blows and keep swinging. No matter the reason, you became a horseman for a reason, and the gift of everlasting life was bestowed on YOU. Could be righteous, could be vengeful. Either way, you always get back on the horse.
Dullahan Traits
You Ever Heard of Sleepy Hollow?Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages
You can speak, read, and write Common and Sylvan.
Trance
Dullahans don't need to sleep. Instead, they go into a semi-conscious trance for 4 hours a day.
Shadowed Magic
You know the Thaumaturgy Cantrip.
At 5th Level, you can cast Find Steed to summon a Shadowed Steed (see War Horse stats) without using a spell slot once per short rest. The Shadowed Steed is a Fey creature. Apply double your proficiency bonus to any Animal Handling checks involving the Shadowed Steed. Additionally, when you are riding or adjacent to your Shadowed Steed, you can use a bonus action to stow the creature in your own shadow. You can then use an action to call the Shadowed Steed out of your shadow and into a space adjacent to you.
Ability Score Increase
Your Constitution score increases by 2, and another ability score of your choice increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Age
Dullahans reach maturity at roughly the same rate as humans, but can live for around 500 years.
Born Rider
Dullahans have an inborn connection to most animals, especially steeds. You gain proficiency in the Animal Handling skill.
Comments