Homebrew Clockwork Human Species Details

When what believed to be a clockwork toy washed up upon the shore, the scientist who found it was shocked to discover a human brain, connected to a metallic frame of a body, suspended in some unknown liquid. Years have passed since this discovery, little is known of the first Clockwork Man, but what we do know is he changed the world. Clockwork Men became every counties go to soldier of choice, converting their armies into hollow shells of human beings, without the ability to feel pain. Back away from the war zones, it became a fashion statement as well as a way to prolong life, the process became so expensive due to these benefits, that only the top could afford such a lavish lifestyle. Many wished to join the military to get the conversion, little did they know the body wasn't the only thing thrown away by the military conversion.

 

Metal Skin: When you aren't wearing armour, your AC is 11 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.

Conductible: You are vulnerable to lightning damage.

Integration: Clockwork men can wield weapons and wear armour like most humanoids. However, if they so wish, they can permanently integrate armour, tools, and weapons into their physiology, preventing them from being stolen, and allowing them to be pulled out without using a bonus action. The cost of integrating a tool or weapon is a third of the cost of the tool or weapon, and the cost of integrating armour is half of the cost of the armour. Any weapon that requires two hands, or any armour that you cannot usually wear, cannot be integrated. Any attack with an integrated weapon is considered an unarmed strike.

Measurement Device: Permanently integrated into your person is a gauge or measurement device of your choosing.

Living Construct: Even though you were constructed, you are a living creature. You are immune to diseases, but you do need food and drink, to fuel your brain. You also need sleep but only half as much as a normal human. (4 Hours).

Specialization: You may pick any two traits from the specialization list below.

Specialisation

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. You cannot select this trait more than once.


Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You cannot select this trait more than once.


Built For The Job. You are proficient in an additional skill or tool of your choice.


Linguistics. You can speak, read, and write one extra language of your choice.


Wheel Feet. Your walking speed increases by 5 feet.


Rotor Propulsion. You have a swimming speed of 20 feet (up from 15)


Drilling. You have a burrowing speed of 15 feet (up from 10)


Metal Claws. You have a climbing speed of 15 feet. Additionally, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.


Targeted Armor. You are resistant to any single damage type that is not one of yours determined in the mandatory Mechanical Vulnerabilities trait above.

 

Clockwork Human Traits

Clockwork Human Traits

Ability Score Increase

Your Constitution score increases by 2.

Your Strength score increases by 1.

Metal Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.

Age & Speed

The age of a Clockwork Human is defined by their human lifetime, plus their time in the clockwork body. The Clockwork body has shown to extend the life expectancy of a human by 2x.

The base speed of a Clockwork Human is 30 feet.

Languages

If you come from a rich background and purchased your conversion, you will know Common and 1 other language of your choice.

If you come from a military/mercenary esc background, you will only know common.