Homebrew canopy gnome v3 Species Details
Canopy Gnome
the canopy gnome lives in deep into large forests. their settlements are spread out threw the canopy layer of the trees where they make homes and bridges that span from tree to tree and cover vast areas some even cover entire forests. they are a relatively peaceful race only attacking those who threaten the forest.
Secret race:
they keep their existence a secret from most others with a few exceptions such as (wood elves, other gnomes, druids, rangers who fallow Mielikki/ Artemis). they only reveal themselves when they absolutely have to.
Magic emitting:
Their settlements all start with a holy shrine of Mielikki/ Artemis. the shrine is always in the deepest part of the forest and the most protected. this shrine works as sort of a camouflage emitter. it creates an illusion on all of the structures connected the main structure. only fallowers of Mielikki/ Artemis that have no ill intent toward the gnomes can see the structures for what they are. even then they are still very hard to see and or find. this emitter can cause large settlements to make the forest seem magical and alive. the gnomes also tend to place traps and prank travelers to scare them out of the forest
settlement: Sanctuary, is the first and largest settlement.
Forest guardians:
the gnomes believe it is their gods will for them to protect the forest and all its creatures from outside threats and do this at all costs.
Appearance:
they look a lot like the gnomish kin but in size, height and weight, but they tend to have a more forest related color scheme (green, brown, gay, gold, Ext.)
canopy gnome v3 Traits
cunning, fast, nimble, protectors of the forest.ability score increase
Your Wisdom score increases by 1
ability score increase
Your Dexterity score increases by 1
linguist
Languages. You can speak, read, and write Common, Gnomish, elvish and druidic
nighvision
you can see in dim light with in 40 feet of you as if it were bright light, and in darkness as if it were dim light. you can' decern color in darkness, only shades of gray.
canopy gnome cunning
advantage on all intelligence, wisdom and dexterity saving throws against magic
hidden step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
natural illusionist
You know the minor illusion cantrip. Wisdom is your spellcasting ability for it.
speak with small beasts
Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
pass without a trace
A veil of shadows and silence radiates around you, masking you. For the duration, you have a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. can be used once per long rest and or cast using a 2nd level spell slot after the first-time casting.
feat
choice of one feat.
Previous Versions
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2/5/2022 5:20:11 PM
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3
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1
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1.0
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Coming Soon
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2/5/2022 5:52:58 PM
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3
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1
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Coming Soon
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