Homebrew Electrike Species Details

Electrike’s look normal on the outside but in the inside, they have electricity flowing through their veins. If you look closely at their veins you’ll see bright pulsing yellow blood. They are healed if they are struck by lightning. They are nattrually fast and hyper. They have no homelands like tieflings, so they live among other races. They try to hide their identity from others.

Electrike Traits

Half human half electricity

Darkvision

You have dark vision to a range of 40 feet and when you are in the dark your eyes start glowing yellow as bright as a normal torch. Others can see this.

Ability score increase

 Thanks to your electricity heritage, you have + 1 to dexterity and +1 to one you choose.

Spark

You expel a spark out of your finger, it can light a fire or damage a creature, if you choose to damage a creature, you make an attack roll and add your proficiently bonus it does 1d4 + your dexterity mod lightning damage, this counts as a magical attack. You can also shoot a ball of electricity as a ranged attack, if it hits it does 1d4 + your dexterity mod lightning damage, when you shoot it it moves slowly, every round of combat you move it 10 ft no action required or 20 ft if you use your action, after 1 minute it disappears. It can move around corners and while you have it you can see 10 ft blindsight from it. At level 3 being a wizard, sorcerer, cleric of life domain, paladin in oath of vengeance or a rouge you can make the ball of lightning invisible and it does and it does an extra 1d4 lightning damage.

Go without sleep

You can choose to not sleep one day. You can only use this once per ten day / week. You don’t feel tired and feel normal.

Lights

You know the dancing lights cantrip and the spell castling ability for it is charisma

Languages

You know common and another of your choice

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