Homebrew Cleiteach (PU) Species Details
Cleiteachs are feathered humanoids with no wings and a strange hair and feather build type, they are known as dreamers and adventurers. Cleiteachs are local folk of the material plane and they are living in their kingdoms, republics or other type of territories, they are a little bit rare than humans, dwarves and elves but they are something of populous in the cointenent. They are skilled performers with their feathered build makes them very light and capable of moving free, they love to beeing free and independent, cause of this they usually lives as artisans, painters, monks or wanderers.
Cleiteach (PU) Traits
Cleiteachs usually have same traits.Age
Cleiteachs reach maturity around age 10 and can live up to 60-70 years.
Size
Cleiteachs are nearly same with humans, averaging about 5 feet tall. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Languages
You can speak, read, and write Common and Auran.
Ability Score Increase
Your Charisma score increases by 1 and Wisdom score increase by 2.
Magical Feathers
You can cast Feather Fall spell on your self as an action or reaction once per long rest. Your spellcasting ability for this spell is your Wisdom Ability.
Light Lovers
You have resistance to Radiant damage and you have advantage on saving throws agains to be blinded.
Darkness Precaution
If you spend 1 minute or more time in magical darkness you must take one level of exhaustion also if you are in dim light you must will take disadvantage on your Wisdom Skill (Perception) checks, Intelligence Skill (Investigation) checks and Charisma Skill (Performance) Checks instead of normal disadvantages. But you can cast Light Spell and you can use your paintings as the target of your spell. Your spellcasting ability for this spell is your Wisdom Ability.
Surreal Artisans
You have proficiency for Painter's Supplies and Performance skill. Whenever you roll a performance skill you can roll an additional wisdom saving throw as a bonus action agains the DC of the performance, if you succeed the roll you gain advantage on your next Charisma skill (Performance) check. You can use this ability once per long rest.
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