Homebrew Dhampir Species Details

Dhampir are the half breed offspring of a vampire and a mortal. Dhampir are typically different from case to case and vary widely in alignment as well. Typically they reach adulthood at around their second decade, but they often live 500 to 700 years. Dhampir born of an Elven parentage can live to be nearly 1000 years old.

Dhampir Traits

The Dhampir have the following racial traits:

Ability Score Improvement

Your Charisma score increases by 2.

Vampiric Agility

You gain proficiency in Acrobatics and your base walking speed is 35 feet.

Vampiric Legacy

You can eat and drink normally as any mortal would, but on occasion your vampiric heritage may compel you to seek out blood in order to quell the dark nature of your undead lineage. Additionally, you gain one of the following racial feature options.

Vampiric Body: You gain resistance to necrotic damage, but you gain vulnerability to radiant damage.

Vampiric Sight: You gain darkvision out to a range of 120 feet, but you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Vampiric Mutations: You have developed fangs in place of your canines and your fingernails are thick and elongated to become claws. As a bonus action you can make an attack with either your claws or your fangs, dealing 1d6 and using either your dexterity or strength modifier (your choice) for the attack and damage rolls. If the attack is made with your fangs you gain temporary hit points equal to half the damage dealt, rounded up.

Mortal Parentage

You gain one of the following racial feature options:

Dwarvish Parentage: You have advantage on saving throws against poison, and you have resistance against poison damage and your Constitution score increases by 2. You also gain proficiency in common and dwarvish languages.

Elvish Parentage: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Your Dexterity score also increases by 2. You also gain proficiency in Common and Elvish languages.

Human Parentage: Choose 2 ability scores other than charisma and increase each of them by 1. You also gain proficiency in one skill of your choice. You also gain proficiency in Common and 1 other language of your choice.

Innate Magic

You gain one of the following sets of innate magic:

Controller Magic: At 1st level you know the Thaumaturgy cantrip and can cast it at will. At 3rd level you know the Command spell and can cast it at its lowest level once per long rest using this feature. At 5th level you know the Hold Person spell and can cast it at its lowest level once per long rest using this feature. Charisma is your spellcasting modifier when casting spells with this feature.

Oppressor Magic: At 1st level you know the Chill Touch cantrip and can cast it at will. At 3rd level you know the Inflict Wounds spell and can cast it at its lowest level once per long rest using this feature. At 5th level you can cast Blindness/Deafness as a 2nd level spell once per long rest using this feature. Charisma is your spellcasting modifier when casting spells with this feature.

Persuader Magic: At 1st level you know the Message cantrip and can cast it at will. At 3rd level you know the Charm Person spell and can cast it at its lowest level with this feature once per long rest. At 5th level you know the Suggestion spell and can cast it once per long rest using this feature. Charisma is your spellcasting modifier when casting spells with this feature.

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