Homebrew Andaruakar Species Details

Andaruakar are creatures of the sun. Appearing in deserts many years ago, they built civilizations from the sand and the sun. These creatures hate night, and it is always every Andaruakar's wish to be the one to find the "Place of No Moon", a story passed down in the years of the Andaruakar civilizations. In the day, they bask under the sun. In the night, they live off each others' warm glow. At any time, Andaruakar are passionate about their ideals and always trying to destroy their flaws. Andaruakar have deep golden skin and bright eyes, usually colored yellow. Their skin is warm to the touch, and Andaruakar are shunned in some cities, called Burn-skins and Men of the Flame.

Andaruakar Traits

Since you are an Andaruakar, you have these traits.

Ability Score Increase

Because of your withheld flaws and hardiness, your Charisma and Constitution scores increase by 1 each.

Hardiness

You don't need food or water. You are resistant to fire damage.

Being of the Sun

You shed bright light out to 60 feet, which you can lower down to dim light out to 30 feet.

Darkvision

All dim light is bright light to you, and all darkness is dim light. You can see brightness and shades of grey in darkness, but not colors.

Blinding Glow

Once per day, you can spray light out of your hands. Any creatures of your choice that are in a radius of 25 feet in front of you must roll a Constitution saving throw and take 2d6 radiant damage or be blinded and made prone (your choice) on a fail, or half as much damage or be just blinded on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2022 6:40:07 PM
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