Homebrew Oni Species Details
Description
Such creatures stood at around 10 feet (3 meters) tall and weighed 700 pounds (320 kilograms).
These spellcasting giants were humanoid but often had features that set them apart from normal giants. These could include large horns, extra or missing fingers, a third eye and skin colors that ranged from red to blue.
Personality
Given their intelligence and their magical powers, oni mages preferred to dress as nobility, wearing fine clothing and armor. Despite their intelligence, they were known to be brutish and wicked. They delighted in the suffering of others. The ogre mages often stole what they wanted from surrounding communities, be it property or persons. (Young maidens were their favorite.)
Society
Since they generally coveted magic, oni were often known to work for evil wizards and hags in exchange for useful magical items.
Some potion-brewers were known to use parts of oni mages for a wide variety of potions. Their teeth could be used as an ingredient in brewing potions of gaseous form, their blood could be used to brew potions of healing, and a special gland could be used in brewing potions of growth.
Oni Traits
As an oni you have the following traitsAbility Score Increase
Your Strength score increases by 2, and your Constitution and Charisma scores increase by 1.
Age
Oni reach adulthood by the age of 5 years old. Oni can live a long life if they don’t meet an early end. They live up to 100 or so years and then succumb to old age.
Size
Oni stood at around 10 feet (3 meters) tall and weighed 700 pounds (320 kilograms). Your size is Large.
Speed
Your base walking and flying speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting
You can cast darkness and invisibility an unlimited number of times with this trait. You can also cast charm person, cone of cold, gaseous form, and sleep one time each with this trait, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for these spells.
Claw
Your clawed hands are a melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Your claw attacks are considered magical.
Shapechanger
You can use your action to polymorph into a Small or Medium humanoid, into a Large giant, or back into your true form and can use your bonus action to drop it. Your statistics are the same in each form. Any equipment you're wearing or carrying isn’t transformed. If you drop to 0 hit points you revert to your true form.
Regeneration
You regain 10 hit points at the start of your turn if you have at least 1 hit point.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, you ignore the Two-handed and Heavy properties of humanoid sized weaponry.
Languages
You can speak, read, and write Common and Giant.
Previous Versions
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Posted Mar 21, 2026Saving this template