Homebrew Ashenspawn Tiefling Species Details
Kin to the Wolf
Ashenspawn are relatively uncommon and are often mistaken for tieflings, fire elementals, genasi, or even fiends by those unfamiliar with the Alrisen. Burning embers often drift gently from their skin, smoldering like a fire that recently burned out. While these flames are harmless and incapable of igniting other objects, they do lend an eerie cast to the appearance of an ashenspawn. Many have eyes that glow red, orange, yellow, or even blue, like the tip of a burning flame, and flare or dim in response to the ashenspawn's emotions. While many have a skin tone that one would expect from their race, others are coated in a thin layer of pale or dark ash. Almost all have teeth of blackened steel, hinting at their ability to consume wood and metal the way one would eat a heavily charred steak.
Hunters and Mercenaries
In societies where ashenspawn are numerous enough to be a significant population group, they are often seen as excellent warriors and raiders, though they often lack the ironclad discipline of a true soldier-race. They make excellent smiths thanks to their natural affinities to flame, metal and burning wood, and they are also renowned as hunters. These subcultures are typically sedentary and establish settlements near volcanoes or forested regions. Those who fully embrace their lineage often become raiders, pyromancers, and bounty hunters.
The arcane arts are looked upon as a method for reaching further strength, leading many to embrace their sorcerous power. Others return to their patron and forge their own pact, for the Ashewn Wolf is generous and king to those it calls kin. Of course, it's kindness is often a cruelty, as the rest of the world rarely sees ashenspawn as anything more than demons and unholy fiends. Those who are marked in less visible ways typically have an easier time blending in with police society, bathing in sand to cleanse themselves of ash and covering the glowing brands upon their bodies with clothing and cosmetics.
In extraplanar locations where sentient fire elementals and fiends gather to drink and carouse, ashenspawn will prepare drinks filled with flecks of gold, steel and the blood of slain animals and consume the weapons of those who fought against them, as they possess an uncanny ability to eat wood and metal without harm. This makes them very hardy in the wilderness and leads them to avoid settling in places without trees or heavy foliage, despite their obvious affinity for fire. Water, while not harmful to them, is distinctly uncomfortable and thus avoided whenever possible. Their natural fiery tendencies make them very unsuitable for life aboard flammable ships, so a seafaring ashenspawn would be a rarity among rarities.
Ashenspawn Names
While most ashenspawn are named along the lines of their cultural and racial origin, some take new names after realizing their heritage in full. Others are born into a culture that recognizes them as kin to the Ashen Wolf and are named in accordance with the rites and rituals of the Wolf.
Ashenspawn Names: Brand, Cinder, Pyre, Smoke, Dust, Ash, Hunter, Cruelty, Spite, Hunger, Ember, Flare, Singe, Torch
Flaming Feast
Thanks to your relation to the Wolf, you can easily consume wood, metal, and raw meat without harm, and they provide you with sustenance. You can eat nonmagical wood and metal at the same rate you could consume normal food as your jaws and teeth are strong enough to allow you to bite through iron if you can get your mouth around it. Stronger metals are tough and may take several minutes to bite through, depending on their thickness. Magical metals are too durable for ashenspawn to consume using this feature. Eating metal produces a terrible screeching sound that can be easily heard up to 150 feet away.
Ashenspawn Tiefling Traits
As an ashenspawn, your blood is tainted by the burning eldritch power of the Ashen Wolf, marking you forever.Gift of Ash
Ashenspawn are blessed with an exceptional resistance to flame, as it fills their form with power and might. You gain resistance to fire damage. If you would also gain this resistance from a class feature, your inner power awakens, granting you the ability to cast the scorch* cantrip. Charisma is your spellcasting ability for this cantrip
Ability Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Age
Tieflings mature at the same rate as humans but live a few years longer.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Due to your lupine eyes that glow in the dark, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Infernal.
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