Homebrew Cyclops Species Details
Physical Description
Ranging from 7 feet to 8 feet in height, these monstrous humanoids are known for their distinctive single eye where most humanoids would have two. A cyclops is usually broad shouldered and muscular, with significant quantities of hair on it's legs, arms & torso (facial hair is common in males, though most males are bald). Skin tones are usually muted, but have a wide range from very pale, all the way through to clearly orange (albinism is entirely possible). Eye color is less varied, with the most common being grey, and the least common being blue.
History
The bastard children of the frisky and elder gods, the Cyclops people found themselves outcast from both their immortal parents, and the mortal folk. The first of these people became nomads, wandering the world until they could find such a place to settle down and create their own societies. For some, this was in volcanic mountains, where the molten rock provided the necessary heat for smithing and metallurgy for which this branch of the cyclops people became well known, even providing weaponry to their immortal ancestors. For others, this was the uninhabited northern coasts, where they became famous for their prized hippocampi, the stallions of the seas, desired by adventurers everywhere. A small minority did not find a place to settle, and continue to roam the lands as traveling tinkers and laborers.
Society
Universally among the Cyclops people, there is a simple tribal hierarchy, the main difference between the various tribes is which person is considered to be the leader. Among the traveling nomad Cyclopes(plural), age is the trait which defines the ranking between members, the eldest 3 cyclopes form a council which decides all of the important matters for the other nomads, though the lower ranking nomads are free to dispute any decision thus made with a vote of their peers. Among the smithing cyclopes, it is a combination of age and expertise which decides the ranking of tribe members, the oldest mastership is considered the leader, and similar to a king, makes all of the important decisions by himself(for better or worse). And finally, among the hippocampi trainers, the cyclops which produces the fastest mount is considered the leader, until such a time as they are challenged and beaten in a timed race.
Cyclops Names
Male: Polyphem, Tyson, Bonebreaker, Kronk, Asteron, Bjorkus, Codrus, Foostus, Goeban, Jak, Minron, Noostoron, Podrus, Terios, Paul, Yosef
Female: Duula, Esteru, Hester, Kuonu, Loodra, Oestra, Raastred, Seestra, Uovana, Weoren
Cyclops Traits
Your cyclops character has an assortment of inborn abilities, part and parcel of cyclopian nature.Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
One-Eye
You can't see very well. You have disadvantage on Wisdom (Perception) checks that rely on sight, and on ranged attack rolls
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size
Cyclops are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Life of The Forge
You have resistance against poison damage (explained in the “Combat” section).
Cyclopian Combat Training
You have proficiency with the light hammer, maul, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Smithcunning
Whenever you make an Intelligence (History) check related to the origin of a metal forged item, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
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