Homebrew Woodsfolk Species Details

Sometimes a treant breaks away from it's bound nature and walks as a sapling into the world. These saplings can decide to live out their life as a woody humanoid, or as they age can eventually give up their more free nature to once again be bound to the earth. As they age they feel more drawn back to their home forest, and if their forest is destroyed by the time they return, they cannot rebind themselves to the earth.

Age: Woodsfolk age very slowly, reaching maturity by 120. When they reach this age, they will not die if they return to their home forest, and will instead plant themselves in the ground, once again becoming part of the forest. If they do not return, or cannot, they will slowly wither and die around 150. Most woodsfolk that walk freely are simply considered saplings. 

Height: Woodsfolk vary greatly in their height and size. Squat Woodsfolk have a bonus +1 to their AC and the squat nimbleness ability , and Trunked Woodsfolk have a 10ft. attack range and count as one size larger for the sake of carrying and lifting. 

One with the woods: While surrounded by a natural environment (in a forest, in a field, etc), you can take the hide action with advantage. 

One with the earth: A woodsfolk can use it's action to burrow at a quarter it's movement as long as the ground they intend to burrow through is earthen. Burrowing this way puts out any fire.

One with the cycle: Woodsfolk do not need to eat, instead they photosynthesize, needing to spend at least one hour in the sun every day or taking one point of exhaustion. They also do not need to sleep, but must spend four hours partially burrowed (rooted) in natural soil in place of a long rest. In this state they are still conscious and have all of their senses, but cannot move.

Ability Score Improvement: Woodsfolk, living long lives and pondering meaning for a long time have a bonus +2 to wisdom.

Proficiencies: Woodsfolk are used to being unseen. They have proficiency in stealth and wisdom saving throws.

Languages: Woodsfolk can innately speak Sylvan and common.

Fire vulnerability: Woodsfolk are vulnerable to fire damage. 

 

Woodsfolk Traits

Your Woodsfolk character has the following traits. A few of the traits give you a choice.

Ability Score Increase

Your Wisdom score increases by 2.

Age

Woodsfolk age very slowly, reaching maturity by 120. When they reach this age, they will not die if they return to their home forest, and will instead plant themselves in the ground, once again becoming part of the forest. If they do not return, or cannot, they will slowly wither and die around 150. Most woodsfolk that walk freely are simply considered saplings. 

Alignment

Most Woodsfolk take comfort in pattern and routine, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings surrounding them.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 200+ (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Natural build

You have resilience to nature, but the fires of man are dangerous to you. 

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe in the normal sense.
  • You don’t need to sleep in the normal sense. 
  • You are vulnerable to fire damage.

Natural Absorption

When you take a long rest, you must spend at least four hours in an inactive, motionless state, partially burrowed, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Height Matters

Your body has built-in defensive layers, which can be enhanced with armor:

  • A squat woodsfolk (1ft-5ft) has a bonus +1 to AC and the squat nimbleness ability.
  • A tall woodsfolk (6ft-10ft) has a base melee range of 10ft. and count as one size larger for the sake of determining lifting and carrying capacity. 

Languages

You can speak, read, and write Common and Sylvan

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