Homebrew Crabfolk Species Details

The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.

Aquatic Vassals. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres’ simple minds and brutal strength useful, but too often, their lack of cunning foiled her plans. Many tumbled into the sea and drowned, too simpleminded and impatient to learn how to swim. Others smashed caravans and crushed their defenders most effectively, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants, the hag wove a spell to adapt them to the coastal terrain while planting in their minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience.

Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal.

Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.

Deep-Seated Memories. When a coastal raid or a theft of silver is done, crab folk gather the treasures they have won and place them at the feet of a simple effigy of their hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.

Crabfolk Traits

Your crabfolk character gains traits that enable it to cope with the perils of a savage world.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Young crabfolk are particularly at risk, frequently melting their shells as they rapidly grow in size, with this process decreasing in frequency as they reach adulthood. They reach adulthood by the age of 18 and live an average of 150 years.

Alignment

Crabfolk tend to lead chaotic, selfish, and superstitious, lives. They develop customs and routines, becoming more set in their ways as they age. Most are chaotic evil, but a few can be selfless and seek out answers for what their purpose might be beyond thrills to their long lost creator's desires.

Size

Crabfolk adults stand 6 to 8 feet tall and average 500 pounds. Their shells account for roughly one-third of their weight. Your size is Medium.

Speed

Your base walking speed is 30 feet, and your base swim speed is 15.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Limited Amphibious

If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

Natural Armor

Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 12 + your Constitution modifier (your Dexterity modifier does not affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Adapted to the Icy Depths

Your crabfolk heritage provides you with a natural resistance to the icy depths of the cold waters you call home. You have resistance to cold damage and have protection against the effects of temperatures up to -50 degrees Fahrenheit.

Survival Instinct

You gain proficiency in the Survival skill. Crabfolk have finely honed survival instincts.

Languages

You can speak, read, and write Giant, Aquan and Common.

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