Homebrew Fae Species Details
Fae are magical beings from another plane who love chaos and mischief. Most live in the Feywild, but the few who do not tend to meddle in the affairs of other races, especially humans.
Fae Traits
While on the material plane, your fae character retains a modicum of the power they take for granted in the Feywild.Dedicated to Decorum
The Feywild is a dimension of cruel and stunning wilderness, the very antithesis of civilization and structure. The Courts enforce no laws, only decorum. As such, almost all fae are chaotic.
Fae morality is not grounded in good and evil, but in aesthetic. They have no sense of what is right, only what is in good taste. As such, most fae are intrinsically neutral. Seelie fae might lean somewhat towards good acts, and Unseelie fae towards evil; but this is more a coincidence of temperament than an expression of values.
Glamour
Crossing into the mundane world places the frustrating constraints of physiology and constancy on a fae's body. You select a preferred appearance (as per a human using the disguise self spell) before making the journey. Rather than mere illusion, this body is your true form until you return to the Feywild.
As such, fae can look like just about anything, usually having slender builds and resembling that of other races. Their sharp teeth and claws, a recuring trait for all fae whether they are visible through the glamour or not, also tend to intimidate the other races whenever visible.
Your height may be anything between 3 and 7 feet tall. Somehow, your chosen body weighs about 100 pounds, no matter how tall or broad you make it. Your size is small if you are under 4 feet tall, and medium otherwise.
Any character with a perception role of (ROLL NUMBER) can perceive something off about a glamoured fae. At level five, the saving roll increases by (INSERT) with another (INSTER) increase at levels 10 and 20 respectively
Immortal Mischeif
Time is more a suggestion that a physical law in the Feywild, and it does not occur to a fae to mark its age. They have no concept of childhood or adulthood. Fae do not die of old age, but simply 'when the moment arrives'.
While in any other plane, fae age very slowly, and have a lifespan similar to elves, often reaching beyond 750 years.
Otherworlder
Fae are a visitor from a profoundly different plane, it is rare to come across one on the material plane. People are often unsure how to react or respond to meeting a fae, which is usually why they end up being mistaken for elves.
The few fae who leave their home tend to do so to live a life of mischief and trickery. They are adept at magic, and use this to their advantage when charming unsuspecting people.
True Fay
Your creature type is fey, rather than humanoid. You are immune to the charmed condition, have advantage on saves against spells from the Enchantment school of magic, and magic can't put you to sleep.
You have vulnerability to damage from weapons made of cold-forged iron, you cannot harm a creature within a ring of salt, and you cannot pass through a gate or door shaded by a rowan tree or made of its wood. A humanoid suffering from psychosis automatically succeeds on checks to recognize your illusions including your racial Glamour, and anyone looking at you through an adder stone perceives your true form.
You don't require food or drink, but some fae enjoy delicacies like rusted nails in almond sauce, saltpetre champagne, and honey cakes with powdered glass of church windows.
Darkvision
Forced to rely on boorish principles such as light and sound, your senses are dulled while in the mundane world. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Magic
You can cast detect magic and disguise self with this trait, using Charisma as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. The potency of fae glamours means you can seem anywhere between 3 and 7 feet tall whenever you cast disguise self.
Repose
Fae don't sleep. But while in the mundane world, they do find it necessary to spend 4 hours a day doing nothing more strenuous than reading, preening, lecturing their companions, or pulling the wings off dragonflies for later use. Whatever the chosen activity, it is far too absorbing to be able to stand watch at the same time. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Iron Aversion
You are vulnerable to anything made of iron. Any weapon made of iron deals double damage against you, and you cannot wear iron-based armor, shields, or wield weapons with iron handles.
Keen Mind
You have resistance to psychic damage.
Primal Mark
Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing or slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Paws Down
While your hands are empty you may drop prone and move at a speed equal to your base walking speed plus 10.
Fae Aura
The Fae passively emit an eldritch aura which can cause psychic damage to any within a ten foot radius. This aura may be suppressed at will so as to hide their fae heritage.
Note: when character is unable to keep aura suppressed (e.x. when drunk) aura is released and all characters within a ten foot radius takes 1d6 of psychic damage
Ability Score Increase
Your Charisma score increases by 2
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