Homebrew Champion of Ravens Species Details

Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.

Faded Memories

Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.

Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

 

Reborn Traits

  • Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
  • Creature Type. You are a Humanoid.
  • Size. You are Medium or Small. You choose the size when you gain this lineage.
  • Speed. Your walking speed is 30 feet.
  • Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
  • Deathless Nature. You have escaped death, a fact represented by the following benefits:
    • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
    • You have advantage on death saving throws.
    • You don’t need to eat, drink, or breathe.
    • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
  • Commune with your Feather. You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Champion of Ravens Traits

Your Feathertouched Immortal character has the following racial traits.

Commune with the Feather

You temporarily tap into the knowledge of the Feather connecting you to the Raven Queen. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Seeing the trail of Death

Once per day, you can target a creature and find out if it has ever been touched by death. That includes being killed, having killed and experience death of a close person.

Ability Score Increase

Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.

Age

Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.

Size

Purebloods match humans in average size and weight. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.

Previous Versions

Name Date Modified Views Adds Version Actions
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2/12/2022 12:17:45 AM
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