Homebrew Feral Kreen Species Details

Their bodies are coated in exoskeletons . Unlike most humanoids, Feral Kreen possess four limbs, 2 arms walking on two legs and possessing 4 eyes , claw-like fingers and a venomous tail.  Their heads possess compound eyes, generally in somewhat-brighter colors like yellow or blue, a single long antennae at the back of the head, and mandibles. Because of the alien shape of their jaws, they have difficulty speaking and pronouncing Common and most other humanoid languages besides their own. They wear little clothing beyond simple harnesses for carrying weapons and equipment.

It is a rare sight to see a Feral Kreen outside the jungle/ forest where they are born. Most people see this as a warning or even a threat for there own safety. Some Elders of nearby villages even say that if you see a Feral Kreen running from his home then whe must run as well. For what they fear is what whe fear.

Feral Kreen Traits

Bug like creature that resembles ant or mantis.Feral Kreen consider all other living creatures as potential nourishment.

Venomous tail

You have an venomous tail that can strike a enemy target that can be used as a bonus action.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Exoskeleton

When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Speed

Your base walking speed is 35 feet.

Torpor

You enter a torpid state instead of sleeping, during which you remain fully aware of your surroundings. You are fully rested after only four hours of torpor. You are immune to any magic or potion that would put you to sleep.

Darkvision

You have dark vision out to a range of 60 ft.

Ability Score Increase

Your Strength score increases by 2, your Constitution score increases by 1.

Leap

Your long jump is 30 ft. and your high jump is 15 ft. You don't need a running start to make these jumps.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Age

Most Feral Kreen only live to twenty years average and thirty at most, but they are fully mature by the age of three or four and their reduced need for rest ensures they live the years they have to the fullest.

Alignment

Feral kreen have virtually no social structure except when a creature threatens the balance of there jungle/forest.When this a incident happens al Feral kreen in the forest unite to fight the creature that could resold in massive termite-hill like towers that stood out above the jungel/forest.

The notion of sophisticated rules for social behavior is foreign to them. They are almost always chaotic in alignment, and often neutral with respect to good and evil. This is because of there feral nature.

Size

Different breeds of Feral Kreen possess different builds, from little bigger than dwarves to taller than most men. However, none are as tall as trolls or ogres, or as short as halflings. Your size is Medium.

Languages

You can speak, read, and write Common and Feral Kreen

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